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<fpgacraft1>
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<rqou>
offtopic: my laser cutter is laser-ing!
<jn__>
nice
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<lain>
friggin lassars
<rqou>
this was actually on the (yak shaving) critical path for me getting any electronics stuff done
<rqou>
not because I need laser-ing
<rqou>
but because I need the physical space this was taking up
<rqou>
:P
<whitequark>
lol
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<azonenberg>
rqou: yeah those join events have to go
<azonenberg>
cr1901_modern: i was at a con this week
<azonenberg>
speaking about antikernel at a SCADA security con
<azonenberg>
whitequark: so the plan was to use the minecraft server as a testbed for redstone place-and-route tools down the road
<azonenberg>
then submit a redstone cell library to yosys on april fools
<azonenberg>
Bridging it to the channel was never my idea though
<azonenberg>
Since it looks like there's already a PAR (no idea how good it is) all we'd have to do is write a redstone cell library for yosys that matches whatever primitives redgen takes
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<azonenberg>
and then translate yosys json to whatever format it likes
<azonenberg>
otoh if redgen isnt usable we might have to write our own 2D grid area router
<lain>
rqou: you said you're against quarries, but can we use ender quarry if it's set to the no-lag mode where it replaces the mined blocks with dirt? (this also prevents ruining landscapes)
<lain>
(if the pack even has ender quarry - it's part of extra utilities)
<lain>
(or maybe, if you have the Deep Dark enabled, we could restrict quarrying to there since it's fugly anyway and basically only exists as a resource cache)
<lain>
:3
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<fpgacraft1>
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<whitequark>
azonenberg: so in UDP the pseudo header has the length field from the UDP header
<whitequark>
... but in TCP the pseudo header has the length from the TCP header PLUS the length of the pseudo header?
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<fpgacraft1>
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* azonenberg
pokes rqou
<fpgacraft1>
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<azonenberg>
those minecraft join messages have to go
<lain>
lol
<azonenberg>
dont make me mute the bot :p
<azonenberg>
i want to keep the ! chat messages, if people are actually talking about FPGAs there
<azonenberg>
but all that spam cant stay
<balrog>
rqou: ^^^
<balrog>
azonenberg: I'm sure he'll turn it off once he wakes up :P
<azonenberg>
Yeah
<azonenberg>
Also, i need to sit down and bang out the remainder of the slg46620 features
<azonenberg>
theres not a lot left
<azonenberg>
most of what remains is testing features i wrote in HK that havent been tried in hardware lol
<balrog>
ah nice!
<azonenberg>
the other bits are...
<azonenberg>
DCMP/DAC shared input mux has to be figured out (I might make a primitive for it?)
<azonenberg>
SPI slave is kinda-sorta implemented in output-to-DCMP mode (not tested) but not in parallel output-to-fabric mode
<azonenberg>
output-to-fabric mode has routing collisions with two of the three DCMPs and some clock signals
<azonenberg>
So i need to add logic that makes it so that a) those two dcmps are blocked from use and b) those clocks are accessed via cross-connections if required
<rqou>
sorry i just woke up
<rqou>
you guys are so boring
<rqou>
i thought minecraft would just be a fun social thing, not endless SNR fights
<rqou>
also hi azonenberg you're finally back
<cr1901_modern>
You're taking an April Fools joke too seriously rqou
<cr1901_modern>
I'm sure azonenberg might not mind if there were an ##openfpga-minecraft for your bot tho :)
<cr1901_modern>
(and an ##openfpga-anime, to discuss the finest in anime before it was all CGI)