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<rqou> offtopic: my laser cutter is laser-ing!
<jn__> nice
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<lain> friggin lassars
<rqou> this was actually on the (yak shaving) critical path for me getting any electronics stuff done
<rqou> not because I need laser-ing
<rqou> but because I need the physical space this was taking up
<rqou> :P
<whitequark> lol
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<azonenberg> rqou: yeah those join events have to go
<azonenberg> cr1901_modern: i was at a con this week
<azonenberg> speaking about antikernel at a SCADA security con
<azonenberg> whitequark: so the plan was to use the minecraft server as a testbed for redstone place-and-route tools down the road
<azonenberg> then submit a redstone cell library to yosys on april fools
<azonenberg> Bridging it to the channel was never my idea though
<azonenberg> Since it looks like there's already a PAR (no idea how good it is) all we'd have to do is write a redstone cell library for yosys that matches whatever primitives redgen takes
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<azonenberg> and then translate yosys json to whatever format it likes
<azonenberg> otoh if redgen isnt usable we might have to write our own 2D grid area router
<lain> rqou: you said you're against quarries, but can we use ender quarry if it's set to the no-lag mode where it replaces the mined blocks with dirt? (this also prevents ruining landscapes)
<lain> (if the pack even has ender quarry - it's part of extra utilities)
<lain> (or maybe, if you have the Deep Dark enabled, we could restrict quarrying to there since it's fugly anyway and basically only exists as a resource cache)
<lain> :3
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<whitequark> azonenberg: so in UDP the pseudo header has the length field from the UDP header
<whitequark> ... but in TCP the pseudo header has the length from the TCP header PLUS the length of the pseudo header?
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<lain> rqou: around?
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<qu1j0t3> whitequark: Don't know if you're on Quora but you might have an opinion on https://www.quora.com/What-are-the-unsolved-issues-of-TCP-IP
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* azonenberg pokes rqou
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<azonenberg> those minecraft join messages have to go
<lain> lol
<azonenberg> dont make me mute the bot :p
<azonenberg> i want to keep the ! chat messages, if people are actually talking about FPGAs there
<azonenberg> but all that spam cant stay
<balrog> rqou: ^^^
<balrog> azonenberg: I'm sure he'll turn it off once he wakes up :P
<azonenberg> Yeah
<azonenberg> Also, i need to sit down and bang out the remainder of the slg46620 features
<azonenberg> theres not a lot left
<azonenberg> most of what remains is testing features i wrote in HK that havent been tried in hardware lol
<balrog> ah nice!
<azonenberg> the other bits are...
<azonenberg> DCMP/DAC shared input mux has to be figured out (I might make a primitive for it?)
<azonenberg> SPI slave is kinda-sorta implemented in output-to-DCMP mode (not tested) but not in parallel output-to-fabric mode
<azonenberg> output-to-fabric mode has routing collisions with two of the three DCMPs and some clock signals
<azonenberg> So i need to add logic that makes it so that a) those two dcmps are blocked from use and b) those clocks are accessed via cross-connections if required
<rqou> sorry i just woke up
<rqou> you guys are so boring
<rqou> i thought minecraft would just be a fun social thing, not endless SNR fights
<rqou> also hi azonenberg you're finally back
<cr1901_modern> You're taking an April Fools joke too seriously rqou
<cr1901_modern> I'm sure azonenberg might not mind if there were an ##openfpga-minecraft for your bot tho :)
<cr1901_modern> (and an ##openfpga-anime, to discuss the finest in anime before it was all CGI)
<rqou> !!fpgacraft2 xxx nonce
<rqou> !!fpgacraft2 2q5RjQhE+Q6LDd10XhQ/IZTM21thwx4rBlguVrENmG4vm6C2vB5wnvrCGLSbFCMoY/UJLVMkbsZoifpVh+oZCw all-shutdown
<fpgacraft2> Server exited with code None
<rqou> !!fpgacraft1 xxx nonce
<rqou> !!fpgacraft1 NVW6JBi/eirEXjQTLa3ngkz0vhFpYv+KDHZ6Vn1CvHFJF/I4X2vsrKc60a/fMi7kKrrYhyhETyRLvpnnN3fQCg all-shutdown
<fpgacraft1> Server exited with code None
<rqou> alright, servers are restarting, hopefully with no join/quit messages
<lain> aw man
<lain> this'll be fun
<rqou> also azonenberg servers are whitelisted so you need to send me your minecraft username
<fpgacraft2> <YanLuoWang> just testing that this bridge still works
<rqou> lain: I never complained about using quarries in minecraft
<rqou> quarries are fine
<rqou> when i was thinking of frivolous lag machines i was thinking of "features" like connecting hoppers in a loop
<lain> 2017-01-09 19:43:46 rqou i'm actually considering banning quarries
<rqou> hmm i guess i changed my mind :P
<fpgacraft1> <laincat> :D
<rqou> but the ban was because bc quarries are too easy and not because of the world holes
<fpgacraft1> <laincat> ah ok
<rqou> i would much rather see a quarry built with frames and block breakers
<rqou> AS LONG AS IT KNOWS HOW TO STOP AFTER SOME DISTANCE
<rqou> i don't want to suddenly find one lost at x=100000
<fpgacraft1> <laincat> hahaha
<rqou> which can happen if you put a chunkloader on it
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<rqou> why does my winxp vm have updates?
<rqou> is this legit?
<jn__> why does your winxp vm have a network connection? ;)
<rqou> yeah i guess it doesn't really need one
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<fpgacraft1> <laincat> lul, blizz spawned in the nether
<balrog> rqou: is ! still required?
<fpgacraft1> <laincat> yes
<balrog> heh, ok
<rqou> somehow winxp knows about haswell cpus
<rqou> also the qxl virtual video card seems pretty buggy
<rqou> it leaves artifacts
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<azonenberg> whitequark: have you had a chance to play with any of my recently implemented greenpak features?
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