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<
alexgordon >
kinda want #{} in furrow
00:07
<
alexgordon >
I'll write a FAP for it
00:07
<
alexgordon >
FAP12!
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00:34
<
alexgordon >
just joelteon?
00:35
<
joelteon >
physics is still hard
00:39
<
joelteon >
i'm an idiot
00:44
<
joelteon >
I'M AN IDIOT
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<
alexgordon >
type conversion is hard!
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joelteon >
okay, and this game is still framerate-dependent.
05:20
<
joelteon >
this is stupid
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05:34
<
joelteon >
sphere goes faster at 100fps than 30fps
05:35
<
niggler >
are you sure you don't have a frame-dependent step somewhere?
05:37
<
joelteon >
absolutely not
05:37
<
joelteon >
where else would frame dependency come from
05:42
<
whitequark >
... you do :)
05:48
<
joelteon >
i'm absolutely not sure i don't have a frame-dependent step
05:48
<
joelteon >
where's the frame dependent bit
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<
niggler >
anyone familiar with google analytics?
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08:49
* whitequark
drunkenly sings
08:49
<
whitequark >
old mcdonald had a farm, e-i-e-i-o
08:49
<
whitequark >
and on his farm he had some ducks, e-i-e-i-o
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<
whitequark >
with a quack, quack here, with a quack, quack there. here a duck, there a duck, everywhere quack, quack
08:50
<
whitequark >
random trivia: powerpc has an "eieio" instruction. it's an I/O barrier.
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<
whitequark >
more random trivia: powerpc also has an "rvwinkle" instruction. it puts the CPU in the deepest sleep.
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<
joelteon >
so did you guys solve my problem while i was gone
17:02
<
joelteon >
guyyssss
17:32
<
joelteon >
okay, so here's a question
17:33
<
joelteon >
our datacenter servers use AD for user authentication
17:33
<
joelteon >
we need to provision them all with authorized_keys files
17:33
<
joelteon >
but the user doesn't exist until he logs in at least once
17:33
<
joelteon >
but on a new server, no users exist
17:33
<
joelteon >
but we still need to give them authorized_keys
17:33
<
joelteon >
what should we do
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<
whitequark >
hire someone competent
18:23
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joelteon >
yeah, this has to be part of AD provisioning, doesn't it
18:23
<
joelteon >
it's just a weird design in my view
18:25
<
joelteon >
also, regarding the "competent" comment, wasn't the ops team's idea to use AD
18:25
<
joelteon >
that's what GD's datacenter uses
18:25
<
joelteon >
i wanted to solve it without going through them
18:26
<
joelteon >
but it doesn't look like that's an option
18:26
<
joelteon >
i mean, you can ignore me, you don't have to purposefully be a cunt about it
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<
alexgordon >
joelteon: lol
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<
joelteon >
I hate when I write code and don't understand what it does
21:33
<
joelteon >
while I'm writing it
21:33
<
joelteon >
and it works
21:37
<
alexgordon >
joelteon: stop getting cuttle to write your code for you
21:37
<
joelteon >
good idea
21:50
<
ELLIOTTCABLE >
time to go to a conf! :D
21:50
<
purr\ec >
Homework/master e09698b FurryWolfy: a bit of white space in there, but i got the program to exit when exit; is typed in. and otherwise it continues in the loop. check it out! the "Test!" is so you can see how many times the exit checker is looped, for example "e" should produce one "Test!" and ex produces 2
21:50
<
purr\ec >
Homework/master c750cde FurryWolfy: Heres a cleaned up version of the code i wrote. It branches back to the main loop if the bytes don't match (between user entered command and exit;) checks e first then x, then i, then t, then ; It only ends the loop when 5 successful matches are found.. being exit; I add "Test!" in there to show how many times the loop iterates. E produces one test! EX produces 2, EXI 3 etc. EXIT; successfuly match
21:50
<
purr\ec >
Homework/master 3567f0e elliottcable: (new) Beginning the SICP! (=
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