<azonenberg>
sorear: one of many reasons i like the idea of a fiber attached scope lol. Although my specific units will be living on a (grounded) rack most of their life
<azonenberg>
so you dont get the benefits of isolation
<sorear>
float the rack? :p
<azonenberg>
Lol
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<_whitenotifier-b>
[starshipraider] azonenberg pushed 2 commits to master [+0/-0/±23] https://git.io/JJGEP
<_whitenotifier-b>
[starshipraider] azonenberg 03e11ed - Began routing pod 6
<_whitenotifier-b>
[starshipraider] azonenberg 85b6c60 - Initial routing of pods 5 and 6
<azonenberg>
woo 300 unrouted
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<pepijndevos>
Hrm, does not seem like futhark supports compute shaders, ony cuda and opencl.
<pepijndevos>
I imagine it's indeed easier to share data between OpenGL and compute shaders
<pepijndevos>
Too bad, because Futhark is quite neat and can be faster than *practical* hand-rolled OpenCL because it does automatic flattening and work splitting.
<_whitenotifier-b>
[starshipraider] azonenberg pushed 1 commit to master [+0/-0/±3] https://git.io/JJGaN
<_whitenotifier-b>
[starshipraider] azonenberg 52354b0 - Hooked up all remaining input signals on the front/back layers. Not length/skew matched yet. Still have to do inner layer stuff.
<azonenberg>
Coming along nicely but i still have to tune the data lines from the left half of the board
<azonenberg>
Then i have a few more control lines like the SPI bus from the big fpga to the stm32, i have to figure out where to squeeze the mac address eeprom in
<azonenberg>
then some test points and the whole right side with the muxes for the high speed inputs
<pepijndevos>
Degi, yea, I used it for a video decoding project once and it's pretty neat. Like OCaml for the GPU.
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<_whitenotifier-b>
[starshipraider] azonenberg pushed 1 commit to master [+0/-0/±2] https://git.io/JJZeH
<_whitenotifier-b>
[starshipraider] azonenberg 2f255be - Finished routing all input pod signals. Started layout on high speed input muxes. <100 unrouted now!
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