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<azonenberg_work>
jcarpenter2: yes there is a cover on the smoke detector until we finish construction
<azonenberg_work>
to avoid clogging the sensor
<azonenberg_work>
But more to the point, there is a LIGHT FIXTURE
<azonenberg_work>
And it has POWER
<azonenberg_work>
:D
<jcarpenter2>
what is that building?
<azonenberg_work>
jcarpenter2: my new (to me) house
<jcarpenter2>
awesome
<azonenberg_work>
Built in 1977, smoked in for 30 years ending a couple years ago
<azonenberg_work>
when the owner moved out because her husband had died of lung cancer :p
<azonenberg_work>
I got a good price and bought it with intent to gut and decontaminate
<jcarpenter2>
cool
<azonenberg_work>
removed all sheetrock, all insulation, and (for other reasons) the entire electrical cable plant
<azonenberg_work>
plus studs in a couple of rooms that were improperly framed
<azonenberg_work>
now we're putting it back together
<azonenberg_work>
this is the first room to have working lights
<azonenberg_work>
The lights in one half of the lab were wired up a while ago but i cant turn power on because the other half isnt finished and i have bare wires dangling from the ceiling
<azonenberg_work>
The cable trays are pretty empty now because i havent hooked up most of the stuff yet
<azonenberg_work>
i'll be pulling about half a mile of fiber and cat5 by the time the project is done
<jcarpenter2>
so i bought a book on verilog, since i am having a very hard time learning it from the materials that exist online
<jcarpenter2>
my processor design is proceeding on schedule
<jcarpenter2>
i'm planning on employing 2's compliment for integer representation, because it seems to be mathematically elegant
<jcarpenter2>
see sum{x>=1} 2^x = -1
<jcarpenter2>
however i do not plan on including floating points: there shall be integer types, and there shall be decimal types
<jcarpenter2>
floating points ranging from 0.0 to (2^n-1)/2^n for n bits
<azonenberg_work>
My previous designs were all integer
<azonenberg_work>
most of the time for embedded stuff i find that i am better off doing fixed point
<jcarpenter2>
s/floating points/decimals/ of course
<azonenberg_work>
addition and subtraction work the same as with integers, multiplication and division just involve a bit of bitshifting plus a normal mul/div
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<jcarpenter2>
right
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<jcarpenter2>
well not a *very* hard time, but i'm thinking a book could be a little more comprehensive while still being approachable
<jcarpenter2>
lol
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<travis-ci>
whitequark/Glasgow#51 (master - 23699df : whitequark): The build passed.