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<codinho> I just can't understand how it suppose to work
<codinho> oh, looks like its for 0.10
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<codinho> or for webkit only
<dv_> codinho: look at the glTexDirectVIVMap_LOCAL() call in QSGVivanteVideoMaterial::vivanteMapping()
<dv_> it is actually just passing on the virtual address. no physical one.
<dv_> my guess: the driver can then somehow determine the physical address internally
<dv_> because otherwise a CPU copy would be unavoidable
<codinho> dv_, yeah, sure, I understand, but how its related to the gstreamer which is used in qt?
<codinho> dv_, does it mean that videosink should kick somehow this code after video frame was synchronized or what?
<codinho> dv_, I just resumed my work about qt5+gst1.x on imx6, now I have qt5.3+gst1.x but without zero-copy or with zero-copy but with graphics glitches as I don't know yet how to get egl native window handle from qt and pass it to imxeglvivsink
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<codinho> dv_, I mean how gstreamer should send decoded frame to that code?
<dv_> unrelated
<dv_> it just gets the address to the video frame somehow
<dv_> egl native window handle -> get the winId()
<codinho> dv_, yes, I know how to pass it to gstreamer's video overlay, I just don't know how to get this id, is winId() global function?
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