ChanServ changed the topic of #zig to: zig programming language | ziglang.org | be excellent to each other | channel logs: https://irclog.whitequark.org/zig/
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<GitHub159> [zig] kristate opened pull request #1297: [WIP] builtin function @handle() (master...handle-builtin-issue1296) https://git.io/fNupN
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<bheads__> andrewrk, for a solution to the @handle issue 1297. What if functions could have implicit params. For async function you would have an implicit allocator and handle
<bheads__> fn <alloc, handle> foo(x: i32) { ... alloc and handle are in scope } ?
<bheads__> This idea could also be used to control the context a function executes in
<bheads__> fn<ctx: context> foo() void { } ... foo<new_ctx>();
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<bodie__> howdy. I noticed the zig2 compiler has a similar issue to zig 0.2.0 on OSX where it can't find its libraries
<bodie__> er, "zig2" as in self-hosted
<bodie__> should I open an issue on this?
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<andrewrk> bodie_, yes please. stage2 should at least be building on macos
<andrewrk> bheads__, handle isn't really passed in to an async function, it's created in the body
<andrewrk> in the function prelude
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<andrewrk> ziegfried is a pretty great name for a general purpose allocator in zig
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<unique_id> looking at my c++ coroutine stuff from a while back...I have already forgotten how c++ coroutines work :( I have an async_http_write that returns an awaitable type of my own creation, which has an await_suspend method which gets passed a coroutine_handle, and it finally calls an asynchronous write function which takes a lambda, and from it I resume the coroutine
<unique_id> Maybe learning Zig's coroutines will help me understand C++'s coroutines :)
<unique_id> and after that I can port my c++ code
<andrewrk> unique_id, you might want to wait 1 day - I'm in the middle of a really important commit right now, dealing with cancel semantics
<unique_id> alright :)
<andrewrk> I'll have a really nice example of file system watching, where std.event.fs.watchFile() returns a Channel
<unique_id> how useful are stackless coroutines? Have I asked this question before? I mean you're only transforming a single function at the base of a call graph while everything else stays the same, no?
<andrewrk> they're useful in that you can use event-based programming with async/await syntax, which is huge
<andrewrk> to me, this is really high level code
<andrewrk> and it never goes beyond 1 level of indentation
<andrewrk> most of those try's on async can go away. there's an issue open for that. because when you await something in the same frame as you async it, and the function is comptime known, we can put the coro memory in the calling frame
<andrewrk> having used them at least in a proof of concept in self-hosted compiler, the stacklessness isn't an issue at all
<unique_id> okay, awesome
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<andrewrk> one note is that the performance gap between debug mode and release-fast mode is bigger
<andrewrk> the cost for error return traces for normal functions is O(1) and the cost for error return traces for coroutines is O(N) where N is the max number of stack frames we collect (right now hard coded to 30)
<andrewrk> but iirc that only matters when an error is returned
<andrewrk> (in release-fast mode error return traces are disabled)
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<unique_id> agh I missed your stream yesterday, gonna watch it now
<andrewrk> I think it got pretty dry. also everything I came up with relating to coroutines in that stream I've already tossed out
<andrewrk> but now I have a notebook with what I believe to be a sound plan
<unique_id> last time I learned about bash history searching :)
<andrewrk> ahhh. yes, it's life changing
<andrewrk> easily saves hours every day
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<winksaville> I've created a Message http://bit.ly/2LE0kED that I can add any `BodyType` but I ran into a problem that the Queue class can only handle one type of Node but I'd like it to handle any type.
<winksaville> I then thought maybe I could use `data: var`, I tried `const Node = struct { data: var };`
<winksaville> But I get an "error: invalid token: 'var'
<winksaville> Any suggestions?
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