whitequark changed the topic of #solvespace to: SolveSpace--parametric 2d/3d CAD · latest version 2.3 · http://solvespace.com · code at https://github.com/solvespace/solvespace · logs at https://irclog.whitequark.org/solvespace
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<GitHub> [solvespace] whitequark commented on issue #303: Yeah, needs a better triangulation algorithm. https://github.com/solvespace/solvespace/issues/303#issuecomment-345490513
<GitHub> [solvespace] Evil-Spirit commented on issue #303: Tangential should be handled as error like countour self-intersection. In case of tangential the result mesh will be non-manifold (this is bad for some reason) https://github.com/solvespace/solvespace/issues/303#issuecomment-345497582
<azonenberg> o/ icee
<azonenberg> And yes i had that problem myself yesterday
<azonenberg> I just ended up building bounding boxes ad lots of construction lines
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