<wpwrak>
(high-dpi) great ! now you can have 400 x 200 tiny little characters in the text window ;-)
<cr1901_modern>
wpwrak: Oh, the characters don't scale?
<cr1901_modern>
I thought they were rendered to a texture. But I guess that doesn't mean much if nobody wrote code to scale/interpolate the characters
<wpwrak>
cr1901_modern: dunno. but their size looks a little too small to be intentional. but who knows, maybe whitequark has that sort of vision :)
<whitequark>
cr1901_modern: no you don't get it
<whitequark>
it's not pixelated.
<whitequark>
it's not *zoomed* either.
<whitequark>
the characters in the text window are something like two millimeters wide.
<whitequark>
wait, no.
<whitequark>
it's one millimetre exactly.
<whitequark>
the good thing about this laptop is that it's got the most beautiful scalable font rendering I've seen
<whitequark>
(its DPI is *276*. I've had smartphones with lower DPI.)
<cr1901_modern>
whitequark: Yea, I see now. I fail to appreciate it b/c I zoomed into actual size
<whitequark>
the bad thing is if something doesn't scale... you rapidly discover that
<cr1901_modern>
which of course doesn't fit into my 1600x900 screen
<whitequark>
at least, I already got rid of the bothersome copying step from solvespace, that would've really slowed it down to a crawl
<cr1901_modern>
I'm not sure whether I should be, but I'm kinda impressed Evil Spirit found a way to magnify a 16x16 raster glyph to 64x64 without it sucking
<whitequark>
he didn't
<whitequark>
valve did
<d42>
1366x768 ought to be enough for anybody :UUu
<whitequark>
and the technique is not exactly rocket science, although it requires a remarkable leap of imagination
<cr1901_modern>
whitequark: "although it requires a remarkable leap of imagination" <-- Well about that, interpolation is literally "making something from nothing". And it doesn't scale IME :P