malc changed the topic of #ocaml to: OCaml 3.06 released: http://caml.inria.fr/ocaml/distrib.html | http://www.ocaml.org/ | http://caml.inria.fr/oreilly-book/ | http://icfp2002.cs.brown.edu/ | SWIG now supports OCaml
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<pnou_> has it been considered adding a syntactical rule disallowing/warning
<pnou_> expr1 expr2( ... )
<pnou_> when there is no space better "expr2" and "(" ??
<pnou_> This exception in the syntax may be ugly, but useful!
<pnou_> :/
<pnou_> there are strange people
<mr_bubbs> :P
<mr_bubbs> never seen that.. but I guess I don't code like that either
<pnou_> maybe he also want a warning if the input if not a ocaml source but a C source
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* gl is away: remember the girl, abused with forks, knives and razor blades ?
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<flexo> hi
<pnou_> hi flexo
<flexo> well, i dunno anything about ocaml but i wanna compile mldonkey, so, will i get help in here? ;)
<pnou_> yep
<flexo> nice
<flexo> so
<flexo> ocamlopt-3.05/ocamlopt -I +lablgtk -I cdk -I chat -I lib -I net -I tools -I common -I driver -I mp3tagui -I donkey -I opennap -I limewire -I openFT -I soulseek -I direct_connect -I audio_galaxy -I gui -I gui2 -I configwin -I okey -I gpattern -c cdk/genlex2.ml
<pnou_> the cvs version ?
<flexo> I/O error: cdk/genlex2.cmi: No such file or directory
<flexo> yes
<pnou_> don't you forget « make depend » ?
<flexo> ah didn't now i need to do so thx ;)
<flexo> there is no mldonkey developer in here incidentally is it?
<pnou_> well reading INSTALL.TXT would be a good idea :)
<flexo> read men don't read manuals ;-)
<pnou_> well, i have a write access to the mldonkey cvs, but i never commit anything
<pnou_> hehe
<flexo> well
<flexo> so
<flexo> why tf does mldonkey have openft support?!
<whee> mldonkey is heading towards being completely cross network
<flexo> openft is in a *very* early stage
<pnou_> mmmmm to get more files, what's wrong with that ?
<flexo> the protocol changes *very* often
<flexo> we havn't released a client yet
<whee> can't hurt to have a client then can it
<whee> heh
<pnou_> well you can't disable it
<flexo> and the network will break down at 1024 users with current netorg
<pnou_> ha
<whee> should be able to disable any of the protocols
<flexo> whee: we just don't want "old" clients hurting our network
<flexo> i know i can disable it but thats not my point
<whee> well old clients won't be a problem, just don't allow older clients to connect to the network
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<flexo> so, what about buggy implementations?
<flexo> thats not an offense ;)
<whee> add more testing
<pnou_> you should send a mail to the mldonkey mailing list
<flexo> testing *your* implementation?
<whee> games have had to deal with buggy/hacked/blah clients for ages
<whee> servers need to check
<flexo> whee: yea but our game isn't released yet ;(
<flexo> ;)
<whee> :P
<whee> if a client truely is buggy enough to affect the overall network, it should be able to be detected and ignored/removed
<flexo> well, e.g. right now we don't have a protection against corrupted uploads
<flexo> (and we still have a bug in up or download routines so files get corrupted during transfer)
<flexo> ah and btw - why don't u support uploads in openft? (and any other nets except edonkey)
<whee> those protocols are still in development I would assume
<whee> support for things other than edonkey are only in cvs
<pnou_> if you really want answer, ask those who know
<pnou_> mldonkey@lachesis.inria.fr
<flexo> hm no, i think jasta will do so
<flexo> its "his" project ;)
<pnou_> as you want :)
<pnou_> but it's "your" network :)
<flexo> no, its jastas network ;)
<flexo> his private pr0n network ;)
<pnou_> mmm, i didn't understand
<pnou_> ok :)
<whee> aaaayyyyye my computer is talking to me
<whee> using text-to-speech with the shell = annoying and freaky :|
<pnou_> lol
<pnou_> the buzzer is too annoying
<pnou_> so text-to-speech... :)
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<pnou_> da gl !
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<gl> smwa
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<Miwong> hello
<pnou_> yop
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