ChanServ changed the topic of #zig to: zig programming language | ziglang.org | be excellent to each other | channel logs: https://irclog.whitequark.org/zig/
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<scientes> why can't i do an assignment inside an if() ?
<scientes> andrewrk, yeah the static zig isn't working either, it can build the executables but they crash http://paste.debian.net/1043767/
<scientes> there must be something differn't about my environment
<andrewrk> scientes, you can: if (blk: {assignment = whatever; break :blk true;}) {...}
<andrewrk> that looks pretty ugly though, I probably wouldn't do it
<andrewrk> very strange about executables crashing. I would like to understand why this is happening
<scientes> me too
<scientes> oh, that wasn't llvm-7 related, I was overflowing the stack
<scientes> so the static build works
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<Jenz> Does it matter whether I have my main function return void or !void ?
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<very-mediocre> Jenz that's a loaded question
<very-mediocre> It should be !void for compiler safety if it has the potential to throw an error
<very-mediocre> Many things don't "matter" in the output and are compiler safety features
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<Jenz> Thanks very-mediocre
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<very-mediocre> Just to be clear, you're best off trying to use `void` by default
<very-mediocre> but if you have anything in the function body that could return an error, the compiler would then force you to change to !void
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<very-mediocre> !void is shorthand for Error!void
<very-mediocre> which is a union type, indicating the function can return void or error
<Jenz> Yeah thanks, I (think I) get it
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<Jenz> Why is the global allocator in std.debug ?
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<Jenz> Or, is that a stupid question?
<andrewrk> Jenz, what's nice about !void is that in debug mode you'll get an error return trace if you return an error. the trace will show all the places the error was returned from a function
<andrewrk> Jenz, that's a great question. it's there because it is not a general purpose allocatored - it's a statically allocated 100KB block of bytes, and you can never free anything
<andrewrk> in other words, it's handy for quick tests and debugging, but otherwise it is not the correct allocator choice for your software
<Jenz> Aha! Then everything makes sense, thanks again andrewrk!
<Jenz> I was incorrect in assuming it was *the* global allocator then, but where would I find a production allocator?
<andrewrk> you would find it in a future version of zig :)
<Jenz> "production" allocator as in not "debug" one
<Jenz> Oh, haha very well :D
<andrewrk> we have no general purpose allocator currently. one alternative is to link against libc and use std.heap.c_allocator
<andrewrk> depending on the requirements of your software, an arena allocator may be appropriate
<andrewrk> and we do have one of those
<Jenz> Either way, the debug one is what I need
<andrewrk> the debug one is just a std.heap.FixedBufferAllocator. you can make your own as big as you want
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<wink_> Have there been discussions about extending structs at compile time, something like: https://gist.github.com/winksaville/ac77c92619b23ad1763f267bfc078a17
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