whitequark changed the topic of #solvespace to: SolveSpace--parametric 2d/3d CAD · latest version 2.3 · http://solvespace.com · code at https://github.com/solvespace/solvespace · logs at https://irclog.whitequark.org/solvespace
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<Na> ohsix: AFAIK, the point+viewport workplane creation only works if you want something orthogonal to the coordinate axes. The viewport orientation just acts as a hint
<Na> Usually if I don't have a pair of lines to define it, and I need a workplane at some weird angle/offset, I add a new 3D Sketch (New Group -> Sketch in 3D) that just contains the construction that gets me an origin and two lines
<Na> Here's an example with some offset origins and one workplane at an angle: https://goo.gl/EeJRuf The groups that have names starting with '#ref' are the ones that contain the different workplane constructions
<Na> (I think there are one or two that were mostly just to deal with circle shenanigans)
<ohsix> Na: sounds about right, i've read that message like a hundred times and i can't take it in :]
<ohsix> i'm trying to do a truss shape with multiple curved features https://sketch.io/render/sk-bea153a57cb3a2b401e085e08d9506c9.jpeg
<ohsix> i tried to do it a few ways, looking for some ideas; is it lame to just use a sweep and cut almost all of it away?
<ohsix> i managed to get a top/side profile with curves on each, but the shape along the length couldn't work with what i was doing
<ohsix> i guess since i can control the vis of that revolve/group it's not super horribel
<ohsix> Na: checked out model, nice
<ohsix> wonder if it wouldn't be useful to put a bunch of samples somewhere
<ohsix> a lock w/ a cylinder is a neat thing to try & 3d print
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