whitequark changed the topic of #solvespace to: SolveSpace--parametric 2d/3d CAD · latest version 2.3 · http://solvespace.com · code at https://github.com/solvespace/solvespace · logs at https://irclog.whitequark.org/solvespace
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<Na> ohsix: I think intersection treats all intersections as four-way, so when you've got a T instead of an X one of the arms has length 0
<ohsix> Na: that sounds plausible, what i was doing is intersecting an X, then you end up with another intersection to make, like a rectangle intersecting a circle
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* Na recalls something from the reference or one of the intro tutorials
<Na> Ah, yeah, I was remembering http://solvespace.com/2d.pl which (implicitly) points out that solvespace will only do one intersection at a time
<whitequark> there's no real reason it ought to only do one at a time, it's just not implemented
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<Na> ohsix: doing a circle/rectangle intersection doesn't seem to generate any zero-length edges for me, but I do need to intersect things twice like you mentioned
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