closer changed the topic of #ruby-core to: check the latest release candidate for 1.9.1 release ftp.ruby-lang.org:/home/yugui/ruby-1.9.1-r26021+1.tar.bz2
<zzak>
[shevy, irc.freenode.net] leitz yeah I have that also, for big projects
<zzak>
[shevy, irc.freenode.net] for instance, I have one subdirectory for a fairly large project that has about 30 classes or so, just in that subdirectory alone
<zzak>
[shevy, irc.freenode.net] the classes are, counting documentation and empty newlines, about 100 lines each (so perhaps... 50 lines of code or so)
<zzak>
[shevy, irc.freenode.net] just feels too much to check on so much code, just for one project
<zzak>
[shevy, irc.freenode.net] I like small projects and small gems though
<zzak>
[leam, irc.freenode.net] shevy, I'm trying to kill a few birds with one stone; learn Ruby, make some useful tools for a game, and have fun.
<zzak>
[shevy, irc.freenode.net] leitz you can see similar philosophies e. g. in manveru's innate https://github.com/Ramaze/innate
<zzak>
[shevy, irc.freenode.net] games rule
<zzak>
[aries_liuxueyang, irc.freenode.net] kgrz: seen that?
<zzak>
[leam, irc.freenode.net] shevy, I like the idea of rcov! Didn't know it was there.
<zzak>
[leam, irc.freenode.net] Testing, mostly rspec, is on my agenda as well. I've done a little but not made sure everything was there.
<zzak>
[leam, irc.freenode.net] The other advantage is that the game I play lends itself to small coding projects.
<zzak>
[leam, irc.freenode.net] The other other advantage is that Ruby is fun.
<zzak>
[aries_liuxueyang, irc.freenode.net] hello? anyone can help me?