ChanServ changed the topic of #crystal-lang to: The Crystal programming language | http://crystal-lang.org | Crystal 0.20.5 | Fund Crystal's development: http://is.gd/X7PRtI | Paste > 3 lines of text to https://gist.github.com | GH: https://github.com/crystal-lang/crystal | Docs: http://crystal-lang.org/docs/ | API: http://crystal-lang.org/api/ | Logs: http://irclog.whitequark.org/crystal-lang
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<travis-ci> crystal-lang/crystal#d94bb7e (master - Compiler: fixed ICE related to unknown ivars. Fixes #4050): The build passed. https://travis-ci.org/crystal-lang/crystal/builds/203279535
<DeBot> https://github.com/crystal-lang/crystal/issues/4050 (Compiler bug with #initialize + macro + named arguments)
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<Svenskunganka> Hi, I can't seem to find where you get the OS (uname) in Crystal, does anyone know?
<FromGitter> <mverzilli> in compile time you can use flags: https://crystal-lang.org/docs/syntax_and_semantics/compile_time_flags.html
<Svenskunganka> Oh thank you! I knew I saw it somewhere, was looking through the API docs and couldn't seem to find it.
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<FromGitter> <mverzilli> np!
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<schoening> Is exception checking code always "slow" or just when it raises an exception? I have to check for "broken pipe" errors before sending to a websocket every 50milliseconds https://hastebin.com/womisutipo.cr
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<FromGitter> <mverzilli> I don't know! maybe you could write a couple of test scripts, one that always raises and one that doesn't. then benchmark
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<FromGitter> <dreyks> in general (in other languages, including Ruby) exceptions are only slow if they raise. this is because of the stack unwinding to form stacktrace, so one would expect mostly the same for crystal. but as Martin said, you should test
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<schoening> Hash vs NamedTuple? When to pick what
<FromGitter> <crisward> I'm pretty sure NamedTuple's are immutable.
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<schoening> Yeah, I think they are. Okay. So is that the difference? If I need a mutable vs immutable structure?
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<Svenskunganka> Is there anything in the stdlib that allows you to work with .tar.gz files? Zlib::Inflate.gzip for decompression, but how about the tar format?
<Svenskunganka> And is there a clean way to avoid callback hell? Right now I have blocks for this kind of "pipeline": HTTP::Client.get -> ZLib::Inflate.gzip -> (tar?) -> File.open
<FromGitter> <ezrast> @schoening That is one difference. Also, NumedTuples require their keys to be Symbols whereas Hash supports any hashable type; but NamedTuples can be expanded into keyword arguments with `**`.
<FromGitter> <crisward> @ezrast That's interesting I didn't know that.
<schoening> @ezrast Thanks, uhm, what does that mean "expanded into keyword arguments"
<FromGitter> <dreyks> def foo(x, y) ⏎ x - y ⏎ end ⏎ ⏎ tuple = {y: 3, x: 10} ... [https://gitter.im/crystal-lang/crystal?at=58aaaecbaa800ee52cbb8f62]
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<schoening> Hehe.. "Hash" for too unspecific for an Array type. Okay. I just turn the Hash into a string then xP
<FromGitter> <sdogruyol> try to avoid so much inlined data structures
<FromGitter> <sdogruyol> Array(Hash(String,String) maybe what you looking for though
<FromGitter> <sdogruyol> it's an array of hash with string keys and string values
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<FromGitter> <chyzwar> Hi,
<FromGitter> <sdogruyol> Hey
<schoening> @sdogryol Thanks for the Type! Please tell me why to avoid "inlined data structures" I don't really understand what that means.
<FromGitter> <sdogruyol> it's easy to get lost
<FromGitter> <sdogruyol> depends on the context though
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<schoening> I think I don't understand what "inlined data structures" means.. I try to keep everything simple. But I am making a game and need to send map information to the clients ^^
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<FromGitter> <sdogruyol> oh
<FromGitter> <sdogruyol> okay i got it now yeah games are an exception :P
<schoening> Porting over my code from Node.js. Its so much fun working in Crystal so far hehe
<schoening> Haha! xD
<FromGitter> <sdogruyol> yeah once it's compiled there's no looking back :)
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<schoening> Yes.. that is a bit annoying. I dunno if its because I am using an ancient refurbished thinkpad or that it just takes time to compile. Probably a mix
<schoening> But I do like types. I come from JavaScript and PHP background. It's nice to see an error before running the program :p
<FromGitter> <sdogruyol> currently Crystal 0.20.5 has a bug thus leading to slower compile times
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<schoening> Ahh
<FromGitter> <sdogruyol> it's gonna be fixed in next release which is hopefull today :tada:
<schoening> :D
<schoening> I guess it's good that my game is a hobby project. Are there gonna be big syntax changes in the future?
<FromGitter> <sdogruyol> nope
<FromGitter> <sdogruyol> i can say that the syntax is pretty stable for the last year
<schoening> Sweet
<FromGitter> <sdogruyol> i'm building and maintaining Kemal for more than 1 year and it's been easy to maintain
<schoening> OMG
<schoening> Perfect
<schoening> coz I just ran into an issue with it and am google about Kemal haha
<FromGitter> <sdogruyol> not many breaking changes
<FromGitter> <sdogruyol> you can ask me here
<schoening> I am using ws and I am trying to pass the |socket| as an argument to my class and it wants to know what type that socket is.. where do I find the type names?
<schoening> Maybe I should show an example..
<FromGitter> <sdogruyol> ah i see what you mean
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<FromGitter> <sdogruyol> it's a nice question
<FromGitter> <sdogruyol> the type is `HTTP::WebSocket`
<schoening> Thank you I try it out :)
<FromGitter> <sdogruyol> to learn the type of socket you can quickly do something like this ⏎ ⏎ ```ws "/" do |socket| ⏎ pp socket ⏎ end``` [https://gitter.im/crystal-lang/crystal?at=58aabd81de50490822eecd95]
<schoening> Ohhh
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<FromGitter> <schoening> Ahh!
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<FromGitter> <schoening> Ok, I just switch over to Gitter I guess :p
<FromGitter> <schoening> "pp" command is handy. Ty. I have only been using Crystal since yesterday
<FromGitter> <sdogruyol> :)
<FromGitter> <sdogruyol> yeah it's really useful
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<FromGitter> <schoening> IT WORKED. THANKS :D
<FromGitter> <sdogruyol> @schoening welcome again :+1:
<FromGitter> <sdogruyol> that's great
<FromGitter> <schoening> ((http://i.imgur.com/KF1Svqj.png?1))
<FromGitter> <schoening> oi
<FromGitter> <schoening> http://i.imgur.com/KF1Svqj.png?1
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<FromGitter> <schoening> That red dot is the player haha! Well then. Now things are gonna get interesting ^^
<FromGitter> <sdogruyol> imgur is blocked in my country
<FromGitter> <sdogruyol> :(
<FromGitter> <schoening> Oh damn. Why o_o
<FromGitter> <sdogruyol> IDK
<FromGitter> <schoening> Well. It's just a grid anyways. I wont be able to resist posting about it eventually again :p
<FromGitter> <sdogruyol> it's still something :)
<FromGitter> <rishavs> anyway to diable the git checking/updating on every shard build? I just want it to build my src and throw it in the bin. :D
<FromGitter> <schoening> Yeah ^^
<FromGitter> <sdogruyol> @rishavs don't use shard build and use ```crystal build src/your_app.cr -o bin/app``` instead
<FromGitter> <schoening> Only problem I have now is that I was relying on a very nice astar pathfinding library written in JavaScript. I guess it is time to finally learn how to do that on my own.. and implement it in Crystal. And OpenSource it. Unless I find one.
<FromGitter> <sdogruyol> i dont know what's astar pathfinding
<FromGitter> <rishavs> thanks!
<FromGitter> <rishavs> a star is one of the fastest pathfinding methods used in games. if u have a grid, it will tell you the shortest paths between two points
<FromGitter> <rishavs> :D
<FromGitter> <schoening> @sdogruyol When you have a grid it finds the shortest path to your destination.
<FromGitter> <schoening> Ya ^
<FromGitter> <schoening> Well, I didn't find it on crystalshards. Time to learn :D
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<FromGitter> <rishavs> well, if you want to do it yourself, Amit's blog's got you
<FromGitter> <rishavs> its my goto place for most of 2d gamedev stuff
<FromGitter> <schoening> Kemal is fantastic btw @sdogruyol really something to be proud of.
<FromGitter> <schoening> Nice! Thanks @rishavs :D
<FromGitter> <sdogruyol> @schoening thank you
<FromGitter> <schoening> Reading this one at the moment http://www.policyalmanac.org/games/aStarTutorial.htm
<FromGitter> <sdogruyol> it needs more tutorials and documentation for sure :)
<FromGitter> <rishavs> hmm. if you are open to cheating, do what i do. look for RUby snippets and port it to crystal. :D
<FromGitter> <schoening> haha! Good idea :D
<FromGitter> <sdogruyol> BTW there's a Kemal Users list and if you want you can add yourself https://github.com/kemalcr/kemal/wiki/Kemal-Users
<FromGitter> <rishavs> the sameness between ruby/crystal is such a huge boon to beginners like me
<FromGitter> <schoening> That wold be nice @sdogruyol :P I don't wanna spam you with questions. I don't know Ruby so some obvious stuff isnt that obvi to me
<FromGitter> <sdogruyol> that Ruby script seems pretty easy
<FromGitter> <schoening> ;_; must be nice to know ruby..
<FromGitter> <sdogruyol> it helps :P
<FromGitter> <rishavs> psst... i dont either! i cam from lua land
<FromGitter> <rishavs> love2d is my posion of choice
<FromGitter> <rishavs> :D
<FromGitter> <sdogruyol> Ruby has a lot of lua-isms
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<FromGitter> <schoening> Ohh but how do you deal with all these 0 indexed arrays :p
<FromGitter> <schoening> Add myself to the list @sdogruyol ? You mean like when I launch my game?
<FromGitter> <sdogruyol> @schoening whenever you want
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<crystal-gh> [crystal] asterite pushed 1 new commit to master: https://git.io/vDdyJ
<crystal-gh> crystal/master bdc81db Ary Borenszweig: String: remove `to_unsafe_slice` and keep `to_slice`, but make it return a read-only Slice....
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<travis-ci> crystal-lang/crystal#bdc81db (master - String: remove `to_unsafe_slice` and keep `to_slice`, but make it return a read-only Slice.): The build was broken. https://travis-ci.org/crystal-lang/crystal/builds/203410886
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<crystal-gh> [crystal] asterite pushed 1 new commit to master: https://git.io/vDdHR
<crystal-gh> crystal/master 2bc0030 Ary Borenszweig: Formatter: fixed issue with named args inside `[]` call
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<travis-ci> crystal-lang/crystal#2bc0030 (master - Formatter: fixed issue with named args inside `[]` call): The build was fixed. https://travis-ci.org/crystal-lang/crystal/builds/203419338
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<FromGitter> <rishavs> any Crecto users here?
<FromGitter> <rishavs> attempting to use crecto like this throws error.
<FromGitter> <rishavs> ```code paste, see link``` [https://gitter.im/crystal-lang/crystal?at=58aaf1ec1465c46a568c4694]
<FromGitter> <rishavs> this is the error: ⏎ ⏎ ```code paste, see link``` [https://gitter.im/crystal-lang/crystal?at=58aaf214872fc8ce625d4183]
<FromGitter> <rishavs> i am using Crecto with Kemal
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<FromGitter> <fridgerator> @rishavs try without commas at the end of the line after String, just `field :title, String`
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<crystal-gh> [crystal] asterite pushed 1 new commit to master: https://git.io/vDFkJ
<crystal-gh> crystal/master 44c859f Karl Seguin: When comparing two Indexables (Indexable#==) it is safe to access...
<crystal-gh> [crystal] asterite closed pull request #4047: Optimize Set#&, Set#clone and Set.new (master...feature/set_opt) https://git.io/vDHbw
<crystal-gh> [crystal] asterite pushed 1 new commit to master: https://git.io/vDFk6
<crystal-gh> crystal/master 367e9de Karl Seguin: Add a explicit exception message when a nil capture group is accessed....
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<bew78> I'm trying to fix #3936, so I need to add an 'abstract' argument. When I use this 'abstract' argument, the compiler gives me: can't use abstract inside def
<DeBot> https://github.com/crystal-lang/crystal/issues/3936 (Exception when closing UNIXServer with abstract socket address)
<bew78> I now I can use an alias to keep the function signature & usage clean
<bew78> but then, how do I name the alias ? I was going on abstract_path, but I think there is a better name...
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<crystal-gh> [crystal] asterite closed pull request #4046: Fix: configurable SO_REUSEPORT socket setting (disabled by default) (master...fix-tcp-server-reuse-port) https://git.io/vDHTd
<travis-ci> crystal-lang/crystal#44c859f (master - When comparing two Indexables (Indexable#==) it is safe to access): The build passed. https://travis-ci.org/crystal-lang/crystal/builds/203471209
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<bew78> What is the simplest way to remove the first char from a string ?
<Papierkorb> bew78: Use #[] with a range of 1..-1: `the_string[1..-1]`
<Papierkorb> bew78: That'll return a copy of 'the_string', not modify it
<bew78> nice, thank you!
<Papierkorb> cheers
<bew78> and is there a way to modify it ?
<bew78> like in 'just drop the first char' ?
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<Papierkorb> Strings are immutable, so not really
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<RX14> soon to be lchop actually
<bew78> RX14: will it use a pointer movement to be fully efficient or will it still create a copy ?
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<RX14> strings are immutable
<RX14> every operation copies
<RX14> every single one
<RX14> well every modification
<RX14> if you care that much about performance you should be using an Array(Char)
<RX14> because strings are UTF-8
<RX14> and if you care about 0-copy that much
<RX14> UTF-8 isn't going to cut it
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<FromGitter> <rishavs> @fridgerator Thanks! that fixed it. Dunno where i originally copied the snippet from.
<FromGitter> <fridgerator> :thumbsup:
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<bew78> thanks RX14 but I found my way around: I'm dealing with SockAddrUn path to handle abstract unix socket, so I used the unsafe pointer directly, before the creation of String object.. I'll push my PR soon, you'll see, maybe there is a better way..
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<FromGitter> <rishavs> @fridgerator if i want to send a time object to the db for a field like "last_read_at", what should i use? ⏎ ie. my schema has this line `field :last_read_at,???`. what should go there?
<FromGitter> <rishavs> i want to capture the timestamp when the last time the item was viewed
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<crystal-gh> [crystal] asterite pushed 1 new commit to master: https://git.io/vDFVJ
<crystal-gh> crystal/master c2c2276 Ary Borenszweig: Updated Changelog
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<FromGitter> <fridgerator> @rishavs `Time` should work
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<FromGitter> <rishavs> Thanks. If I want to send the time info in the data to be insrted into the db, shoud I send it using the Time struct? ⏎ ⏎ data = Post.new ⏎ data.title = env.params.body["post_title"] ⏎ data.content = env.params.body["post_content"] ... [https://gitter.im/crystal-lang/crystal?at=58ab339f21d548df2c3506ed]
<FromGitter> <rishavs> thanks @fridgerator . it worked. Is this type specific to crecto? I didnt know crystal had it
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<travis-ci> crystal-lang/crystal#c2c2276 (master - Updated Changelog): The build passed. https://travis-ci.org/crystal-lang/crystal/builds/203534105
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<FromGitter> <rishavs> Thanks @asterite !
<FromGitter> <rishavs> btw, what is a good way to check for an empty array? should i just check for size = 0?
<FromGitter> <sdogruyol> yeah that's good
<FromGitter> <sdogruyol> `[].empty?` should also be ok
RX14 changed the topic of #crystal-lang to: The Crystal programming language | http://crystal-lang.org | Crystal 0.21.0 | Fund Crystal's development: http://is.gd/X7PRtI | Paste > 3 lines of text to https://gist.github.com | GH: https://github.com/crystal-lang/crystal | Docs: http://crystal-lang.org/docs/ | API: http://crystal-lang.org/api/ | Logs: http://irclog.whitequark.org/crystal-lang
<RX14> close enough to a release to change the topic i guess :)
<FromGitter> <sdogruyol> :+1:
<FromGitter> <sdogruyol> @RX14 finally we'll have your multipart PR in STD, congrats mate :clap:
<RX14> haha
<RX14> it feels like a journey
<FromGitter> <sdogruyol> ain't it :P
<FromGitter> <sdogruyol> so you mentioned that it'll be faster than the current multipart shard, right?
<RX14> uhh
<FromGitter> <rishavs> are you guys talking about the unix socket?
<RX14> no, multipart/* mime type support
<RX14> especially multipart/form-data
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<FromGitter> <sdogruyol> yeah
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<RX14> commonly used for HTML form responses @rishavs
<FromGitter> <rishavs> ok. sry for interrupting, please continue. Pretty sure thats way beyond me for now -_-
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<FromGitter> <sdogruyol> thanks to @RX14 s great effort we finally have that :)
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<FromGitter> <sdogruyol> @rishavs for example Kemal uses multipart to handle file uplaods
<RX14> hmm
<RX14> can't remember why I said it would be faster
<RX14> it's easier for sure
<RX14> with the single object
<RX14> oh, maybe the buffer sizes...
<FromGitter> <rishavs> hmmm. i am happy for another release. :D. Hopefully i'll soon be able to understand a lot of stuff in here :p
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<FromGitter> <sdogruyol> who knows maybe we'll have multi thread support for 0.22 :P
<Papierkorb> Let's hope for data structures being able to cope with that
<Papierkorb> Cluttering mutexes all around ain't nice
<FromGitter> <sdogruyol> hopefully
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<RX14> i'd kinda like the default array/hash to be safe
<Papierkorb> may be too expensive
<RX14> yeah
<Yxhuvud> Yeah well, data structures with mutexes pre-cluttered is also not nice (especially not for single threaded perforance). But a set of concurrency-aware data structures to go with the existing ones would be a good thing to do.
<Papierkorb> and not that helpful, really
<RX14> Papierkorb, why not helpful?
<Papierkorb> if you change your @array, you probably need to change something else too, and thus create not a crash, but other interesting issues
<RX14> of course we should have concurrent data structures
<Papierkorb> yes, but in a helpful way
<RX14> thing with crystal though is that using your array concurrently is capable of actually crashing your whole application
<RX14> instead of for example java where you get a CME
<Papierkorb> yes, still we need something smarter than clutter Array/Hash with mutexes
<FromGitter> <sdogruyol> how Go does it?
<Yxhuvud> TBH what I'd like to see is a light-wieght ownership system where a thread owns a piece of memory, but with good access to structures to bridge the gap and unsafe tools that allows us to build our own should we need to.
<Papierkorb> Yes. Even in a multi-threaded application, only few structures will actually be shared among threads. Even marking these shared explicitly may not be too much of a hassle
<RX14> I too would like to see that
<Papierkorb> (However such mark would be set)
<RX14> i would like to see a different malloc
<FromGitter> <sdogruyol> why another malloc?
<RX14> default malloc allocates from a pool per fiber
<FromGitter> <sdogruyol> aint that good enough
<RX14> sorry i meant that default malloc would allocate memory that's only writiable from the current fiber
<Yxhuvud> if you have a common pool then you can't really avoid stop the world pauses altogether.
<RX14> indeed
<RX14> by having multiple pools we can (moslty) eliminate STW pauses
<FromGitter> <sdogruyol> now that makes sense
<RX14> obviously with applications with only 1 fiber thats not possible
<FromGitter> <sdogruyol> does Go do this to achieve nearly seamless GC pauses?
<RX14> no
<RX14> their GC is terrible lol
<FromGitter> <sdogruyol> they're getting really good improvements compared to previous releases
<RX14> that "very low GC latency" comes at a massive CPU cost
<FromGitter> <sdogruyol> how come it's terrible?
<RX14> they're optimizing as if GC pause latency is the only metric
<RX14> and it is not
<RX14> it's a terrible GC for real performance
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<Yxhuvud> erlang has an independent gc per thread, and I wonder if go doesn't have some part of that for their fibers, but for everything that is shared memory it really isn't possibly to partition it without any pauses.
<RX14> a great GC for dick-measuring contests with devs
<FromGitter> <sdogruyol> still it solves the pause problem in a "brute force" way
<FromGitter> <sdogruyol> better than nothing IMHO
<RX14> but the "pause problem" isn't a problem in 99% of applications
<Yxhuvud> well, neither is throughput, TBH.
<RX14> CPU usage is though
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<Yxhuvud> Not really. Getting the logic right is.
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<Yxhuvud> there is very very many business applications that is not really limited by any hard constraints.
<RX14> well obviously getting the GC logic correct is top priority
<RX14> otherwise the GC is broken
<Yxhuvud> no I meant, getting the application logic is the main hurdle for the vast majority of applications. Not performance.
<RX14> sure but thats no excuse for go to ignore the last 20 years of GC research
<Yxhuvud> I did not claim that. FWIW though, some makers of modern garbage collectors are less dismissive. I can recommend the comments by Gile Tene in this thread (and in general): https://mail.google.com/mail/u/0/#label/mechanical+sympathy/159218c98921e822
<RX14> i mean that is a pretty biased articlew
<RX14> and go's GC has sold itself to developers really well
<RX14> Yxhuvud, i can't read that
<RX14> it asks me to sign up for gmail
<Yxhuvud> ah
<Papierkorb> that one works
<RX14> much better, thanks
<Yxhuvud> it is a great group in general, if a bit java focused.
<RX14> i'm not saying we shouldn't optimize for latency of course
<RX14> but I think creating a more advanced GC which takes a more balanced approach would be good
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<Yxhuvud> I want that too, but think creating one takes a *hellovalot* of work, and that you can't prioritize all features at once. The priority to start off with should be dependent by primary use case, and optimizing for latency fits go very well. I wouldn't want it for a database.
<Yxhuvud> What will be the primary use case for crystal that would decide what to focus on? Beats me.
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<RX14> anyway I think that having a heap per fiber would be helpful
<RX14> it's somewhat like go's "request oriented gc"
<Yxhuvud> Agreed, and that puts limits on how shared memory would work.
<RX14> i would not at all be opposed to banning shared memory apart from using an explicit "shared" malloc
<RX14> which a concurrent collection could use
<Yxhuvud> well you could have a special heap for shared memory as well.
<RX14> well yes, that would be the special malloc
<RX14> but the special malloc would be about making it explicit
<RX14> it makes you think about concurrency
<RX14> and not accidentally mutate something concurrently which isn't designed for it
<Yxhuvud> Having access to value types for intraprocess communication makes this so much simpler. I wonder how java avoided them for so long
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<Yxhuvud> (they will get them in java 10 or something like that)
<Yxhuvud> they also limit the need to focus so much on throughput, as there is simply less to do.
<RX14> escape analysis too would be great
<RX14> which asterite mentioned recently
<RX14> because escape analysis means no garbage is even created
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<FromGitter> <schoening> It says in the manual that Structs are allocated on the stack. So, does that mean I would create an stack overflow if I create too many structs? :o
<RX14> yes
<FromGitter> <dreyks> struct overflow :-D
<RX14> but you can't really just allocate structs in a loop
<RX14> it doesn't work that way
<FromGitter> <schoening> HAHA
<FromGitter> <schoening> Let's build that @dreyks a Crystal questions community
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<RX14> you can only allocate a fixed number of structs of fixed size right now unless you do... recursive calls
<FromGitter> <dreyks> yeah recursion is the key to stack overflow
<FromGitter> <dreyks> you actually not even need the structs then :)
<FromGitter> <schoening> Is tco planned?
<RX14> it already exists
<RX14> LLVM is great at tco and converting recursive algorithms into loops
<FromGitter> <schoening> Oh. Ok, awesome :D
<RX14> yeah llvm is great
<RX14> the compiler at the moment does almost no optimizations at all
<Papierkorb> LLVM is also great at then getting rid of most loops :P
<RX14> like as far as I know the number of optimizations the compiler does is less than 5
<RX14> the rest is llvm
<RX14> and llvm does amazingly well
<FromGitter> <schoening> wow
<FromGitter> <dreyks> that's great. why reinventing the wheel when one can rest on the shoulders of giants
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<FromGitter> <schoening> Yeah, otherwise projects like these probably wouldn't go this far and be so great without a lot more funding
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<RX14> indeed
<RX14> llvm makes the focus be on developing the language and developer experience
<RX14> rather than implementing compiler optimizations
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<FromGitter> <crisward> Is there any way to check a type inline. I have a class property that has a type of `Time | Nil`, and I want to be able to call `to_s` on it with a time format. It won't compile because it could be nil. Is there a nice way to write this?
<Papierkorb> crisward, you could use #try: `the_time.try(&.to_s("the format"))`
<Papierkorb> crisward, if the_time is nil, the result of that expression will also be nil
<FromGitter> <crisward> Thanks `.try` worked. Many thanks!
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<Papierkorb> cheers
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<lhz> coming from Ruby, i'd expect [1,2,3].reduce(&.+) to return 6, but it returns 1. is [1,2,3].reduce { |sum, n| sum += n } the most terse way to sum an array in Crystal?
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<Papierkorb> lhz: Yes, #sum :)
<Papierkorb> s/Yes/No/
<lhz> Papierkorb: duh, talk about missing the obvious. thanks! :)
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<lhz> i actually looked through the api docs for Array, but forgot the stuff inherited from Enumerable.