ChanServ changed the topic of #zig to: zig programming language | ziglang.org | be excellent to each other | channel logs: https://irclog.whitequark.org/zig/
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<forgot-password>
exit
<forgot-password>
oops, sorry :)
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<Zaab1t>
andrewrk: recommended ressources for learning llvm to create toy languages?
<mercurian>
the second one is probably a better starting point :)
<mercurian>
though I imagine the language reference is a great resource
<Zaab1t>
andrewrk: I dont really know anything about the language. A friend of mine said he had a goal since his twenties to create his own programming language and now he is forty-something. Decided to help him out, already looked at the docs
<Zaab1t>
just thought there maybe was a really good talk, or hello world or whatever :p
<Zaab1t>
ill dig into the docs
<andrewrk>
Zaab1t, the general approach for AOT is to build an in memory representation of LLVM IR in a "module" and then you can call LLVM functions to write it to a .o file. then you have to link it
<andrewrk>
if your friend just wants a toy language, he might consider interpreting first. that's the easiest
<Zaab1t>
well he is a compile-a-holic generally, so I'm betting he does not want interpreted :p
<Akuli>
how does zig's optimizer work? it seems a bit magical to me, or does zig just use some llvm's optimizer thing?
<DutchGh0st>
altough one of the overflow checks at compiletime can go away actually, lol
<dec05eba>
i love zig. I dont have to use aweful c++ anymore
<DutchGh0st>
I've never used c++ haha
<DutchGh0st>
but I love doing comptime stuff, see how far you can actually push it
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<DutchGh0st>
soo how did you get into zig dec05eba?
<dec05eba>
i think i saw it posted on reddit or something. I was looking at new languages like jai and zig looked ideal for the type of programming i do and unlike rust, zig is not an ugly as sin
<dec05eba>
since i like zig i added support for it in my c++ build system so you can mix c/c++/zig code and automatically fetch dependencies
<dec05eba>
how did you get into zig if you haven't used c++? i would assume people who use zig come from c / c++ world
<DutchGh0st>
Jai, heh
<DutchGh0st>
I...think I saw one of andrews video's when I was on youtube once
<DutchGh0st>
it probably showed up because I watched alot of Jonathan's Jai video's back in the day
<DutchGh0st>
why is Rust ugly as sin? I think Rust is quite beautifull
<DutchGh0st>
it's where I come from :3
<wrl>
subjective analysis of languages is pretty low-brow honestly
<wrl>
or, rather, their "beauty"
<DutchGh0st>
the only ugly thing within Rust that I agree is ugly, is the `unsafe` keyword
<DutchGh0st>
but it's purpose is usefull
<mercurian>
lol
<mercurian>
oh Jai, if it ever actually releases, I'll be interested to see it
<mercurian>
but, it has exceptions, so there's only so much I can like it
<dec05eba>
maybe if i use rust more i would feel more comfortable using it, but it feels like you are re-learning c++ when learning to use rust. I have used c++ for around 9 years but i hate it
<dec05eba>
does jai have exceptions now? jonathan blow said he dislikes exceptions
<DutchGh0st>
I dont think he'll ever add those
<mercurian>
there's a video where he covers adding them
<mercurian>
perhaps he removed them
<mercurian>
but, that's when I stopped following the language's development
<DutchGh0st>
he has done quite some work on his game, and game engine lately
* mercurian
doesn't know
<mercurian>
not available on linux
<mercurian>
(afaik)
<DutchGh0st>
I dont know, its not finished yettt
<mercurian>
which game?
<DutchGh0st>
sokobon
<dec05eba>
he demoed the game in linux
<DutchGh0st>
sokabon? something like that
<dec05eba>
so the language also works on linux
<dec05eba>
somebody else ported it to linux
<mercurian>
dec05eba: jai? it hasn't been released, even privately, has it?
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<mercurian>
hmm
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<andrewrk>
DutchGh0st, if (comptime unroll) <--- the comptime is redundant here. you need it to make function calls comptime but not for expressions that are already comptime
<andrewrk>
of course you can do that to make it explicit, if that helps readability
<DutchGh0st>
oh! maybe the keyword helps realize the if - else is done at compiletime
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<andrewrk>
alright. we're down to 2 non-WIP pull requests, oldest one being 9 days ago
<daurnimator>
andrewrk: I'm unsure why valgrind PR is a WIP. Its not "complete valgrind support for zig", but it is useful code already to merge.
<andrewrk>
daurnimator, apologies, I removed the label
<andrewrk>
I'll take it from here
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<daurnimator>
andrewrk: I noticed the http issue doesn't have a userland tag
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<andrewrk>
fixed
<daurnimator>
andrewrk: so what are your current priorities?
<daurnimator>
We need a new planning blog post :P
<andrewrk>
yeah, the problem is that those compete for time getting stuff done
<andrewrk>
my priorities for 1 month are the 0.4.0 release. trying to get some new stuff in there, get the docs done that are long overdue, and fix a reasonable amount of bugs
<daurnimator>
okay. so bug bashing + docs (rather than e.g. copy elision - take 3)
<andrewrk>
then I'm going to go for attempt #3 at copy elision. coroutine rewrite. major language changing proposals. self-hosted compiler.