<_whitenotifier-b>
[solvespace] phkahler commented on issue #174: if a constraint is selected, prioritize it for starting a drag - https://git.io/JJMRm
<TheSocialHacker>
I saw issue #615, and I'm not sure if it would solve my problem, or if there's some other solution. Basically, I've got a shape made of a number of group combinations, and I would like to then copy it a number of times in a circle and remove each copy from a base object. Is that possible currently? I'm modeling a ball chain sprocket, and want to model the cavity once, then subtract it from the sprocket blank around the rad
<pandrew>
New to solvespacer here, I have a probably stupid question
<pandrew>
why does constraining two normals to point in the same direction disallow rotation?
<pandrew>
Correct me if I'm wrong but I think vectors should have 2 rotational degrees of freedom (and one of magnitude, which doesn't matter in this case)
<pandrew>
So if I import a new assembling file, I start out with 6 DOF
<pandrew>
and then if I "Constrain normals in same orientation", I should get 4 DOF
<pandrew>
but I get 3 DOF
<pandrew>
I can work around this by constraining two normal vectors to be perpendicular to one axis
<pandrew>
each perpendicular constraint removes 1DOF
<pandrew>
But it still seems to me that the same-orientation constraint removing 3dof is a bug
<TheSocialHacker>
pandrew, I believe that the normal constraint is actually an orientation constraint. I had the same confusion. I think I would rename it.
<whitequark>
pandrew: TheSocialHacker is correct, the normals are actually full quaternions
<_whitenotifier-b>
[solvespace] whitequark commented on pull request #672: Fix issue161 and 174. Use the same logic for selction and dragging, b… - https://git.io/JJMru
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<ezzieyguywuf>
does solvespace use a third-party kernel like, say, opencascade, or is it written entirely from scratch?
<whitequark>
latter
<ezzieyguywuf>
that's awesome!
<ezzieyguywuf>
I can see it implements its own openGL stuff too
<ezzieyguywuf>
or rather, I see some openGL shaders in the code
<whitequark>
yeah, it uses a (fairly straightforward) rendering abstraction with a few backends
<ezzieyguywuf>
so what external dependencies (if any) does solvespace have?
<whitequark>
depends on the OS
<whitequark>
the README lists most of them
<whitequark>
extlib/ has the rest
<ezzieyguywuf>
ah, great thanks
<ezzieyguywuf>
also, I'm curious about how solvespace implements topology, and how it matches topology↔geometry. Would you know where in the source I may look for this type of stuff?
<ezzieyguywuf>
i.e. the difference between a Vertex (topological entity) versus a Point (a geometric entity)
<whitequark>
i'm not quite sure what you're asking
<ezzieyguywuf>
in general, it seems that in CAD one must worry about relational information (topology) and geometric information (geometry). This is discussed on this wiki page under "Overview" https://en.wikipedia.org/wiki/Boundary_representation
<ezzieyguywuf>
I'm interested how these concepts are implemented in solvespace
<whitequark>
so, with the caveat that i work almost exclusively on parts of solvespace that are *not* its geometric kernel,
<whitequark>
i believe it doesn't try to track topology
<ezzieyguywuf>
hrm, very interesting.
<ezzieyguywuf>
😍 wow y'all even have a step exporter!
<whitequark>
it's quite hacky
<whitequark>
but it does work usually
<ezzieyguywuf>
dang, forrill?
<ezzieyguywuf>
STEP is so terrible
<ezzieyguywuf>
lol.
<whitequark>
i think someone tried to add colors to it and failed
<whitequark>
to the exporter that is
<whitequark>
none of us could figure out what went wrong either
<ezzieyguywuf>
are any of the other exports "robust"?
<whitequark>
all the others should work fine
<ezzieyguywuf>
i think you need a different step schema altogether or colors or something
<ezzieyguywuf>
also I think the FreeCAD guys figured out STEP with colors, but they use opencascade
<whitequark>
yeah, opencascade is famously terrible though
<whitequark>
'deal with the devil' kind of library
<ezzieyguywuf>
shoot, don't I know it
<ezzieyguywuf>
I'm trying to write my own cad kernel from scratch, thus why I'm so interested in solvespace
<whitequark>
quite a hill to die on; i applaud your bravery and look forward to your results
<ezzieyguywuf>
lol thanks, I've gotten similar responses from others
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