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[solvespace] chipolux commented on issue #552: Roadmap? - https://git.io/Jf8bI
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[solvespace] Evil-Spirit commented on pull request #613: Improve triangle mesh (splitting of quads based on angle). - https://git.io/Jf8xf
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[solvespace] Evil-Spirit commented on pull request #613: Improve triangle mesh (splitting of quads based on angle). - https://git.io/Jf8xJ
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[solvespace] Evil-Spirit edited a comment on pull request #613: Improve triangle mesh (splitting of quads based on angle). - https://git.io/Jf8xJ
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[solvespace] Evil-Spirit commented on pull request #613: Improve triangle mesh (splitting of quads based on angle). - https://git.io/Jf8xk
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[solvespace] Evil-Spirit commented on pull request #613: Improve triangle mesh (splitting of quads based on angle). - https://git.io/Jf8xs
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[solvespace] phkahler commented on pull request #613: Improve triangle mesh (splitting of quads based on angle). - https://git.io/Jf8p3
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[solvespace] Evil-Spirit commented on pull request #613: Improve triangle mesh (splitting of quads based on angle). - https://git.io/Jf8jr
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[solvespace] Evil-Spirit commented on pull request #613: Improve triangle mesh (splitting of quads based on angle). - https://git.io/Jf4e0
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[solvespace] Evil-Spirit edited a comment on pull request #613: Improve triangle mesh (splitting of quads based on angle). - https://git.io/Jf4e0
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[solvespace] Evil-Spirit edited a comment on pull request #613: Improve triangle mesh (splitting of quads based on angle). - https://git.io/Jf4e0
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[solvespace] Evil-Spirit edited a comment on pull request #613: Improve triangle mesh (splitting of quads based on angle). - https://git.io/Jf4e0
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[solvespace] Evil-Spirit edited a comment on pull request #613: Improve triangle mesh (splitting of quads based on angle). - https://git.io/Jf4e0
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[solvespace] ruevs commented on issue #552: Roadmap? - https://git.io/Jf4fn
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[solvespace] ruevs edited a comment on issue #552: Roadmap? - https://git.io/Jf4fn
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[solvespace] ruevs edited a comment on issue #552: Roadmap? - https://git.io/Jf4fn
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[solvespace] ruevs edited a comment on issue #552: Roadmap? - https://git.io/Jf4fn
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[solvespace] Evil-Spirit commented on issue #590: Questions about the solver, entities, and groups - https://git.io/Jf4fo
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[solvespace] ruevs edited a comment on issue #552: Roadmap? - https://git.io/Jf4fn
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[solvespace] Evil-Spirit commented on issue #535: Poor precision of Z-buffer - https://git.io/Jf4fD
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[solvespace] Evil-Spirit commented on issue #521: Z order for selecting coplanar entities is inverted - https://git.io/Jf4fd
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[solvespace] Evil-Spirit edited a comment on issue #521: Z order for selecting coplanar entities is inverted - https://git.io/Jf4fd
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[solvespace] ruevs commented on issue #521: Z order for selecting coplanar entities is inverted - https://git.io/Jf4fh
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[solvespace] jwesthues commented on issue #590: Questions about the solver, entities, and groups - https://git.io/Jf4JK
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[solvespace] Evil-Spirit commented on issue #430: Optimize GenerateAll to avoid doing unnecessary work - https://git.io/Jf4JQ
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[solvespace] ruevs commented on pull request #613: Improve triangle mesh (splitting of quads based on angle). - https://git.io/Jf4Us
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[solvespace] ruevs commented on issue #430: Optimize GenerateAll to avoid doing unnecessary work - https://git.io/Jf4kH
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[solvespace] Evil-Spirit commented on issue #521: Z order for selecting coplanar entities is inverted - https://git.io/Jf4mb
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[solvespace] ruevs commented on pull request #613: Improve triangle mesh (splitting of quads based on angle). - https://git.io/Jf4YN
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[solvespace] whitequark commented on issue #521: Z order for selecting coplanar entities is inverted - https://git.io/Jf4s0
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[solvespace] whitequark commented on issue #552: Roadmap? - https://git.io/Jf4sK
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[solvespace] ruevs commented on issue #552: Roadmap? - https://git.io/Jf4GZ
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[solvespace] whitequark commented on issue #552: Roadmap? - https://git.io/Jf4GW
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[solvespace] phkahler commented on issue #590: Questions about the solver, entities, and groups - https://git.io/Jf4gn
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[solvespace] phkahler commented on pull request #613: Improve triangle mesh (splitting of quads based on angle). - https://git.io/Jf4gV
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[solvespace] phkahler edited a comment on pull request #613: Improve triangle mesh (splitting of quads based on angle). - https://git.io/Jf4gV
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[solvespace] ruevs commented on pull request #613: Improve triangle mesh (splitting of quads based on angle). - https://git.io/Jf4aI