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[solvespace] Symbian9 opened issue #469: Changing width in "#def-draw-error" style has no effect - https://git.io/fjpET
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[solvespace] whitequark commented on issue #469: Changing width in "#def-draw-error" style has no effect - https://git.io/fjpEL
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[solvespace] whitequark edited a comment on issue #469: Changing width in "#def-draw-error" style has no effect - https://git.io/fjpEL
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[solvespace] Symbian9 opened issue #470: Union of "Revolve" and "Extrude" groups failed - https://git.io/fjpEq
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[solvespace] whitequark closed issue #470: Union of "Revolve" and "Extrude" groups failed - https://git.io/fjpEq
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[solvespace] whitequark commented on issue #470: Union of "Revolve" and "Extrude" groups failed - https://git.io/fjpEm
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[solvespace] whitequark commented on issue #454: gives insane dimension between 2 obviously-constrained points - https://git.io/fjpEY
<_whitenotifier>
[solvespace] Symbian9 edited issue #470: Union of "Revolve" and "Extrude" groups failed - https://git.io/fjpEq
<Oksana>
whitequark: Thank you, the volume is now non-zero. But the exported STL mesh still seems to be a hollow sphere, surface only.
<whitequark>
that's how STL represents shapes
<whitequark>
you can't make a solid in STL, since it can only contain triangles
<Oksana>
whitequark: But couldn't it fill in the hollow with tetrahedrons? They would be made out of triangles.
<whitequark>
Oksana: not only that would be worse than useless for what STL is made for, but the tetrahedrons would still be empty inside
<Oksana>
whitequark: Not sure what STL is made for, but in current case, I am trying to create a volumetric mesh. And STL is the most standard format that I know of.
<whitequark>
Oksana: STL stands for "stereolithography". 3d printing more or less
<whitequark>
so it defines a boundary of a solid, which is then processed by whatever downstream tooling you have
<whitequark>
if you tried to infill a solid with tetrahedrons, none of the tooling would be able to process it at all, since it'd be a heavily self-intersecting mesh, and all of the inner vertices would add nothing useful anyway