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<whitequark>
wpwrak: i am liking your dof patch a lot.
<GitHub>
[solvespace] marthinwurer commented on issue #260: Ability to edit shortcuts would be really nice. It would be nice to have a menu like JetBrain's IDEs, with the ability to select default key maps for other software as well. Those can probably be imported and exported and croudsourced, with the most-used defaults included in master. https://github.com/solvespace/solvespace/issues/260#issuecomment-425213491
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<swivel>
Is there a trick for flipping an object 180 degrees on its constrained normal when you've added a 'same orientation' constraint on normals but it's flipped on that axis?
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<swivel>
i seem to have a love/hate relationship with solvespace
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<swivel>
it seems like once I go down a flipped 'same orientation' constraint, nothing I can do can get the orientation where I want it, everything just results in unsolvable constraints - even things which seem obviously solvable. But then if I start over, import the two objects, and do the 'same orientation' again but from a different perspective in the viewport, sometimes I can get the correct orientation
<swivel>
but it seems like a dice roll - and once that happens correctly I have no problem getting the other constraints added to bring the objects together as desired.
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<whitequark>
swivel: you need to point the normals approximately in the right direction
<whitequark>
grab a normal before constraining and drag it to rotate
<whitequark>
you can point normals like -> -> or -> <- or <- -> etc
<whitequark>
once you say "same orientation" solvespace selects the closest relative orientation that makes them parallel
<whitequark>
and locks it in in the constraint
<whitequark>
so you can't flip them anymore
<whitequark>
also, it might be helpful to know that solvespace's "normals" are actually quaternions
<whitequark>
not vectors
<whitequark>
basically this means that a "normal" has a direction and also a rotation around the axis going through the direction
<whitequark>
you can hit the 9 hotkey to rotate the model around a bit if dragging is slow
<swivel>
Hmm, ok I'll keep that in mind.
<swivel>
Doesn't it seem like it would be useful to have a hotkey for flipping about the constrained normal for when it's inverted?
<swivel>
saves the trouble of having to fumble with things getting the normals "close" first, becaues in my limited experience the normals are either close as-is, or inverted
<swivel>
or just hotkeys for rotating 90 degrees at a time about the various normals, independent of constraints
<swivel>
does that already exist?
<swivel>
i seem to really suck at orienting objects using the mouse and the normal arrows
<whitequark>
swivel: does 9 not do what you want?
<whitequark>
re: adding more hotkeys, we're sort of out of key
<whitequark>
*keys
<swivel>
it might
<swivel>
is there a way to lock an objects orientation on a subset of dimensions?
<swivel>
hm maybe the perpendicular constraint can achieve what I'm trying to do now, I'll shut up and just poke at the program.
<whitequark>
you can use the other constraints
<whitequark>
almost all solvespace constraints work in both 2d and 3d
<whitequark>
if you're locked in workplane they work on projections if you select an entity not in workplane
<whitequark>
if you're not they work as you'd expect in 3d
<swivel>
thanks, that helps :)
* swivel
is a bit of a CAD noob
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<GitHub>
[solvespace] whitequark commented on issue #354: Unfortunately it is not possible for me to do any fixes to SolveSpace under macOS 10.14 because I do not own any Apple hardware and so I use a VM ([OSXKVM](https://www.contrib.andrew.cmu.edu/~somlo/OSXKVM/)) to do all development work and there's currently no way to run anything newer than 10.12 in a VM. Worse still, anything newer than 10.9 is absurdly slow when using
<GitHub>
[solvespace] prof-foster commented on issue #354: I'm new to profiling but happy to help. I'm currently trying to follow the build instructions using the "generate an XCode project" path in order to generate a binary that I can profile at the function call level. I had to start again from "scratch" as CMake error-ed out.... https://github.com/solvespace/solvespace/issues/354#issuecomment-425259654
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<GitHub>
[solvespace] prof-foster commented on issue #354: I'm new to profiling but happy to help. I'm currently trying to follow the build instructions using the "generate an XCode project" path in order to generate a binary that I can profile at the function call level. I had to start again from "scratch" as CMake error-ed out.... https://github.com/solvespace/solvespace/issues/354#issuecomment-425259654
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