<wpwrak>
what's especially fun are moving assemblies. a bit tricky because you tend to end up having lots of overlapping lines (since we don't have a three/four point distance equivalence), but still quite interesting.
<wpwrak>
alas, often you learn that the neat idea you had isn't actually possible in the way you thought :)
<whitequark>
(isn't possible) yeah, this, so much
<whitequark>
usally I have 4/5 dumb ideas rejected at design stage but the pesky 1/5 still survives into prototyping
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