<whitequark>
wpwrak: yeah, that's a problem of the NURBS backend
<whitequark>
so, force NURBS surface to triangle mesh, solves it
<GitHub>
[solvespace] whitequark commented on issue #160: @Evil-Spirit Hm, I want a different UI. Basically recompute it after every regeneration, show a bright dot in the center of the screen, and write the exact coordinates. This constraint is not really useful, without more in-depth solver support I'd have to get the center of mass to the center of rotation manually, which is fine, just make it more convenient. https://github.com/solvespace/solvespac
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<GitHub>
[solvespace] whitequark commented on issue #160: @Evil-Spirit I would run some quick checks with shapes where one can calculate it by hand. I've done that in high school but has since forgot everything, hope you haven't.. https://github.com/solvespace/solvespace/issues/160#issuecomment-273437835