adrien changed the topic of #ocaml to: Discussions about the OCaml programming language | http://www.ocaml.org | OCaml 4.06.0 release notes: https://caml.inria.fr/pub/distrib/ocaml-4.06/notes/Changes | Try OCaml in your browser: http://try.ocamlpro.com | Public channel logs at http://irclog.whitequark.org/ocaml
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<savardjf> Hello
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<fpstudent> hey guys I'm having an hard time trying to understand an ocaml exercise I'm given in my fp intro course - is there anyone who would like to help by chance?
<pierpa> maybe
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<fpstudent> So basically, I'm trying to write a method which from a given tree will build a list of subtrees (tuples) where the first element is an index and the second is a matching Tree.
<fpstudent> Tree have a structure like the following : type tree = It of int | Leaf of string | Tree of string * string * tree list
<pierpa> what is the index? how do the indexes and the trees match?
<fpstudent> I need to parse the entire tree (including the child list) and each time I encouter a tree with an height higher or equal than a given level, I need to replace this tree with a "It" tree, where the index is a sequence, and then I need to add the matching tree to the list of Tuples with the index
<fpstudent> To determinate the height, I have already wrote down a method which we can assume works, so it's as simple as "height tree" to retrieve the height
<pierpa> ugh
<fpstudent> The index need to be generated sequentially by the method
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<pierpa> you can't use your height function for this task
<fpstudent> why not?
<pierpa> because if you use your height function on every node then your algorithm will be quadratic
<pierpa> you must do a single pass over the tree
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<fpstudent> I get your point - though we were initially told to build that function to use it in that other function so I believe the time complexity might be not in the scope of the exercise - but if you have better ideas I'm definitely willing to take them
<pierpa> a nit: you must "visit" the entire tree, I guess, not parse.
<fpstudent> right
<fpstudent> so I believe I must start with a simple pattern matching like:
<pierpa> can you write a function which visites every node, without doing anything else?
<fpstudent> well yes, that would be something like:
<fpstudent> let rec visittree tree -> match tree with | It i -> It i | Leaf l -> Leaf l | Tree(up, down, childs) -> map visittree childs
<pierpa> ok
<pierpa> and, it's equally easy to make this function build an exact copy of the tree, right?
<fpstudent> let rec visittree tree -> match tree with | It i -> It i | Leaf l -> Leaf l | Tree(up, down, childs) -> Tree(up, down, map visittree childs)
<pierpa> good!
<pierpa> now, you can add a parameter which keeps track of the depth of nodes?
<fpstudent> let rec visittree depth tree -> match tree with | It i -> It i | Leaf l -> Leaf l | Tree(up, down, childs) -> Tree(up, down, map (visittree depth + 1) childs)
<pierpa> good
<pierpa> then, instead of copying blindly the nodes, you must copy only when the depth is below a limit, right?
<pierpa> and otherwise subst the node with a marker
<pierpa> so, the only problem remaining is the incresing sequential number for labeling the merker?
<pierpa> are you allowed to use references?
<pierpa> if you can use references, just use one for keeping a counter
<fpstudent> I believe I'm allowed
<fpstudent> but just to backtrack a bit,
<pierpa> if not, then, I'd do it in this way: instead of of map, I would use a separate function which threads in and out the counter
<fpstudent> to your previous question, I would end up with this:
<fpstudent> let rec visittree depth tree -> match tree with | It i -> It i | Leaf l -> Leaf l | Tree(up, down, childs) -> if (height tree >= depth) then Tree(up, down, map (visittree depth + 1) childs) else St someInt
<pierpa> yes
<fpstudent> But then two things become unclear to me : 1) how to keep a sequence for the "someInt"
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<fpstudent> 2) how to add the Tree to a list and in the end return the list of tuples
<pierpa> let counter = ref 0 in <your function here with St !counter>
<pierpa> ah, you want back a list, sorry, I forgot
<fpstudent> np, so glad to get some help
<pierpa> then repeat the exercise, write the function which visits the tree and returns a list of all the nodes... :)
<fpstudent> but then the list wouldn't have the references?
<pierpa> you dereference the counter and put the integer in the list
<pierpa> St !counter
<fpstudent> But I only add to the list when creating a St (when the depth match)
<pierpa> maybe an even simpler solution: make all the It nodes It 0
<pierpa> then at the end change the 0s to the increasing ints
<pierpa> when you find a node which should converted to St n, you do: let new_node = St !counter; incr counter; new_node
<pierpa> +be
<fpstudent> So I would have something like this :
<fpstudent> let visittree depth tree -> let counter = ref 0 in let rec visitrec match tree with | It i -> It i | Leaf l -> Leaf l | Tree(up, down, childs) -> if (height tree >= depth) then Tree(up, down, map (visittree depth + 1) childs) else let new_node = St !counter; incr counter; new_node
<fpstudent> eew format
<pierpa> ok
<fpstudent> So far that would build a copy of the Tree, but with all St
<pierpa> but since you want a list... hmmm
<fpstudent> I would need to re-visit the entire tree, and for each St encountered, add a tuple (index, Tree)
<fpstudent> ah but I don't have the trees anymore
<pierpa> let me reread the question...
<fpstudent> hmm so I would need to add to the list right after creating the St
<fpstudent> Ok
<pierpa> the It n nodes are numbered progressively, and must return a list containing ALL the nodes, both It and regular ones, numbered sequentially?
<fpstudent> The list returned in the end will contains only nodes that have been replaced with Its, give me 2 min I'll write an example with data
<pierpa> [(0, Tree(.....)); (1; Tree(....)); (2; It 0); ...] ?
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<fpstudent> Say let tree = Tree("something", "something", [it1, tree2] and let tree2 = Tree("something", "something", [it1])
<pierpa> if you want only It nodes then the answer will be [It 0; It 1; It 2; ...] ?
<fpstudent> The answer for my example would be [(1, Tree(... [It 1, It 2]]); Tree(... [It 1])]
<fpstudent> oops, assume a 2 before the last Tree
<fpstudent> so [(1, Tree(... [It 1, It 2]]); (2, Tree(... [It 1]))]
<fpstudent> So when creating the It 2, I need to add a new entry to the list (2, replacedTree)
<pierpa> yourfunc Tree("a", "b", [Leaf "c"]) ==> ? (assuming the given level is 1)
<fpstudent> I believe that would be [(1, Tree("a", "b", [Leaf "c"])] since leaves have the lowest height
<pierpa> then make the given level 0
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<fpstudent> [(1, Tree("a", "b", [It 2]), (2, Leaf "c")] I guess - though I was given no example with leaves so I'm not 100% sure
<krokodil7> Hi! I have a really newbie question here. I am compiling ocaml program (with jbuilder) but when I run it it just exists and I do not see my `main` functin being called
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<krokodil7> doing 'step' under 'ocamldebug' gives "index out of bound" exception but no backtrace
<pierpa> ocaml will not call you main function for you. You must call it.
<pierpa> ah, if it says index out of bounds then probably there's an index out of bounds.
<krokodil7> pierpa: thanks! That's was it! changed to `let () =` and it is now called!
<pierpa> fpstudent: why [It 2] ? you meant It 1 ?
<pierpa> krokodil7: good
<fpstudent> pierpa: yes - sorry
<pierpa> ok
<fpstudent> Also, say a node is used in both different sublists, then the Its created need to reference the same id
<pierpa> I understood that the (It n) trees where
<pierpa> cancel this
<pierpa> hmmm
<fpstudent> definitely the most challenging "intro" course I've had so far
<pierpa> :)
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<pierpa> but there's no difficulty which is specific to ocaml or to fp in this problem, no?
<pierpa> would be as difficult in any prog language
<fpstudent> Well, say It was in Java, I would simply declare a Map at the beginning of my method which map index with the matching trees
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<fpstudent> and but the list at the end, each access to the map would be O(1) anyway
<pierpa> you can do the same in ocaml?
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<fpstudent> hmm
<fpstudent> the map would help me get rid of duplicates by relying on the map's backend which is hashset and overriden hashcode in the It's
<fpstudent> i.e. Map<Tree, index> so each time I match a child, I check first if it is in the Map, if so I simply return St index, if not I create a new St, and add the old tree with the new index
<fpstudent> overriden hashcode in the Tree's not It's - my bad
<fpstudent> I could also simply build my list on the fly initializing an arraylist at the beginning, and adding the tuple each time I create a St
<pierpa> hmmm
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<fpstudent> I was given an hint : fold_left
<pierpa> hmm
<fpstudent> but I think it's not needed with recursion
<pierpa> is it an authoritative hint? (i.e. from the teacher? or from a colleadue student?)
<fpstudent> from the teacher
<pierpa> k
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<fpstudent> pierpa: are you still thinking or is this a desesperate case ? :)
<pierpa> I took a break. I think I don't get the spec of the problem correctly
<fpstudent> Oh okay.
<fpstudent> Well thanks for your help so far!
<fpstudent> That's almost 1h30 of your time
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<pierpa> actually it's 4:30 here :)
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<pierpa> no, wait! you mean it's 1:30 since we started!
<pierpa> time flies
<fpstudent> Yup, I was very impressionated with your patience
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<fpstudent> I also like to help people on subjects where I'm more knowledgeable: https://stackoverflow.com/users/2683146/jean-fran%C3%A7ois-savard
<fpstudent> but 1h30, impressive :)
<pierpa> no :)
<pierpa> uff, I mean, np
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<remix2000> What are common cases where lack of polymorphism is a serious problem?
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<lyxia> Writing C.
<remix2000> So it isn't noticeable when I use ready-to-use C bindings, lyxia?
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<lyxia> What I said doesn't imply anything about OCaml.
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<lyxia> If there are bindings exposed as monomorphic functions that could have been polymorphic, and you need the polymorphism, that's another problem.
<lyxia> Maybe you have a more specific situation in mind?
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<remix2000> People keep saying that things like "+." are awful. But the bigger problem is writing function doing the same thing for different types… Is it true in real world?
<remix2000> lyxia, ↑
<Drup> Ah, you are talking about lack of *ad-hoc* polymorphism
<Drup> it comes up ocasionally. When it comes up, it's quite annoying. It can always being worked around by being very explicit.
<Drup> When it comes up, it's usually because you are trying to write extremely generic/high-flying type spagetti.
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<remix2000> sorry, I'm used to ^W clearing last word. Apparently it's not true in HexChat. Have I missed something, Drup?
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<reynir> No
<reynir> remix2000: ^
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<mattcode> hi, when using oasis should i check in the files it generates (Makefile, setup.ml...) into git, or just my _oasis file?
<companion_cube> at least the _oasis
<companion_cube> then you have a choice:
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<companion_cube> - depend on oasis and just add setup.ml generated in dynamic mode (small file)
<companion_cube> - generate everything and git add it, then no dep on oasis (but lots of generated code)
<mattcode> that makes sense. thanks :)
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<orbifx[m]> Is there a better way for Lwt threads to exchange "mutable" information amongst them instead of references?
<orbifx[m]> Mvar is a candidate (pass around the changes)
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<jpdeplaix> mattcode: the thing is to just have the _oasis during dev and do a branch for each release where you add the generated files.
<jpdeplaix> you can remove the branch as long as you keep the tag
<jpdeplaix> (if you are using git of course)
<companion_cube> I used oasis quite a lot, but nowadays I switched most projets to jbuilder/dune, fwiw
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<orbifx[m]> Anyone aware of issues applying `compare` to two inet_addresses ?
<companion_cube> compare is dangerous
<companion_cube> but otherwise I don't know
<orbifx[m]> companion_cube: any suggestions on avoiding compare?
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<companion_cube> hmm, it's in Unix, compare probably works
<companion_cube> best way to know is to look at the C bindings though (custom block?)
<orbifx[m]> alright
<orbifx[m]> I did some tests by hand on utop
<orbifx[m]> companion_cube: no bidirectional CCMap?
<companion_cube> ugh
<companion_cube> bidirectional maps are so annoying
<companion_cube> (no, sorry)
<companion_cube> although a CCMultiMap is not that far away
<companion_cube> oh wait, yeah, CCMultiMap.MakeBidir
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<orbifx[m]> yeah I noticed that, made me look into CCMap hoping for one there too; I need unique keys
<companion_cube> if it's bidirectional, that's hard to guaranteee
<orbifx[m]> If not I will write a reversal function. Why are bidirectional maps annoying?
<companion_cube> because they tend to become bidirectional multimaps ;)
<companion_cube> a -> 1, b -> 1 gives you a reverse multimap already
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<orbifx[m]> I see
<orbifx[m]> So to not have a multimap, add needs to check both key and value for duplicity, which if fair
<orbifx[m]> I mean reasonable complexity
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<companion_cube> yeah, sounds reasonable
<companion_cube> but you have to fail on addition, which is a bit weird
<companion_cube> (or erase 2 bindings)
<orbifx[m]> Addition of element?
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<orbifx[m]> companion_cube: would such a map be a nice addition in CC?
<companion_cube> why not, in containers.data (because it's quite niche)
<companion_cube> but it's not obvious how to design a good API
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<orbifx[m]> Will think about it.
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<copy`> How do I configure opam2 to use aspcud? Specifying `solver: aspcud` in the config file doesn't work (specifying `--solver=aspcud` does work)
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<jpdeplaix> copy`: why would you do that ?
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<Drup> copy`: I concur, why would you do that ? x)
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<copy`> Because the built-in solver wants to do downgrades without a reason
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<copy`> Am I missing something?
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<jpdeplaix> copy`: could you fill an bug report to https://github.com/ocaml/opam/issues ?
<jpdeplaix> it would be *really* appreciated
<copy`> Sure
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<orbifx> companion_cube: are you about?
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