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<crystal-gh>
[crystal] asterite pushed 1 new commit to master: https://git.io/vgu2H
<crystal-gh>
crystal/master 81168d7 Ary Borenszweig: Semantic: add a second pass to process type declarations (this was previously done in the main visitor). Refactor and document the type inference from a bird's eye view.
<crystal-gh>
[crystal] asterite pushed 1 new commit to master: https://git.io/vguas
<travis-ci>
manastech/crystal#81168d7 (master - Semantic: add a second pass to process type declarations (this was previously done in the main visitor). Refactor and document the type inference from a bird's eye view.): The build passed. https://travis-ci.org/manastech/crystal/builds/108034601
<crime>
so does Crystal compile to C or does it have it's own VM?
<BlaXpirit>
crime, based on LLVM
<crime>
dope, hey I recognize ur handle
<crime>
i have read something you've written, for sure
<BlaXpirit>
:o
<crime>
oh, it's crSFML, yeah I was looking at that. I really want to write a simple game in ruby, but ruby sucks for that. is crSFML as dope as it sounds?
<BlaXpirit>
crime, no, slightly less dope than it sounds
<crime>
oh
<crime>
well still, hail crystal
<BlaXpirit>
there are some problems, with crystal mainly, that don't let it show all its greatness
<crime>
it'll come to with some time, mate
<BlaXpirit>
crime, multithreading is nerfed. C structs can't be customized so there is some ugliness in crsfml API. there are rare bugs in interaction with C ABI. and of course... no Windows support
<BlaXpirit>
but the threading part is more on SFML, they're too hardcoded in it
<BlaXpirit>
crime, but please don't be disouraged. at the very least, it's a lot of fun and there were no showstoppers as far as I can see. wrote a few games myself (mostly clones), maybe you've seen crsfml-examples
<crime>
yes, I havent tried them yet but I will do that now
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<crime>
wow slither looks so crazy
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<jeromegn>
ah, using datanoise/openssl is pretty much impossible now since both core implementation and datanoise's have similar defined vars. I get `already initialized constant LibCrypto::PKCS5_SALT_LEN`
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<jokke>
do you guys have experience with systemd socket activation?
<jokke>
i'm trying to write a test program that utilizes it
<BlaXpirit>
jokke, and you have some choices here. serve 1 request and quit. loop until it's shut down. or keep the process alive for some time (this needs to be manually implemented in crystal)
<BlaXpirit>
currently your code seems to serve 1 and quit
<jokke>
yeah
<jokke>
that's what i was after
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<greyblake>
Hi! Am trying to port some functions from glib2 and make them play with GC.