azonenberg changed the topic of #homecmos to: Homebrew CMOS and MEMS foundry design | Wiki: http://homecmos.drawersteak.com/wiki/Main_Page | Repository: http://code.google.com/p/homecmos/ | Logs: http://en.qi-hardware.com/homecmos-logs/
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<Noxz> hrrmm
<nmz787> then there's also simulators for implant depths and dosage
<Noxz> I'm actually not interested in MEMS, but micro gears
<Noxz> obviosuly using similar techiques, though
<nmz787> seems like that'd just be FEA or something then
<Noxz> yeah
<nmz787> some kind of strength modelling
<Noxz> I am highly interested in the elasticity though
<Noxz> my current wristwatch uses a Silicon balance spring
<Noxz> anyways, I have a weired idea of trying to make the worlds smallest mechnical watch, beating the current record holder by orders of magnitude
<nmz787> cool
<nmz787> I was working on modelling involute gears yesterday in BRLCAD
<Noxz> for MEMS?
<nmz787> and was reading about how cycloids are used in watches
<Noxz> yeah
<nmz787> I might want to try making some MEMS gears eventually, but first want to come up with a parametric part script
<Noxz> alright
<nmz787> first use case is a macro 3d printed design
<nmz787> from what i read, cycloids have less teeth touching, so less friction, so less power required, less stiction, less noise
<Noxz> yup, that's basically it
<nmz787> but also not as strong, but for watches that isn't too important
<nmz787> i don't know too much about gears yet, but I am learning
<Noxz> I have another idea of using distributed compliance and buckling to have zero friction.. so no more gears
<Noxz> just pressure points
<nmz787> hmm
<Noxz> yeah, havent done much work on it, beyond thinking
<Noxz> a million othe rporojects going on
<nmz787> i feel like i've seen some buckling modelling somewhere, must have been a journal article
<Noxz> I recently got a CastAR devkit.. so working on porting an old macintosh game over as a Proof of Concept
<Noxz> working on the Animal AI right now..
<Noxz> speaking of which, that's over on my other computer.. thanks for the info, hopping on that one to continue my work
<Noxz> I'm glad it's a 3 day weekend in the US..
<nmz787> yeah for sure :)
<Helldesk> ooh CastAR, how are you liking it?
<Noxz> It's fun.. not too much with it, as it wont take much to actually get the game working, most of my time is spent learning Unity
<Noxz> and C#
<Noxz> (I'm a sysadmin, so tons of bash and perl scripts.. but I do know c/c++ well enough)
<Noxz> I am trying to get a workable demo for them in time for GDC.. in two weeks
<Noxz> not sure if I'll hit it, but I'm trying
<Noxz> there's only one demo available, too.. so it's obviously trying to get us to code our owns than playing with it ;)
<Noxz> also, noticeably an early version.. not yet consumer ready
<Noxz> but, next gen technology in your hands is always fun
<Noxz> .. back to coding this AI..
<nmz787> oooh cool that's the jeri ellsworth project
<Noxz> yeah
<nmz787> how is it?
<Noxz> they're new office is 20 mins from me
<nmz787> where is that?
<Noxz> so, if I have any problems, it'll be solved very quickly ;)
<Noxz> in Mountain View
<nmz787> ah
<Noxz> Silicon Valley area
<Noxz> they moved from the seattle area
<nmz787> i thought they might have been in seattle
<Noxz> they needed to be closer to their parts people
<nmz787> so is it amazing?
<Noxz> to have better relationships
<Noxz> it's good ;)
<Noxz> I demo'd it several times before receiving mine
<Noxz> California Extreme, MakerFair, GDC..
<nmz787> hmm, i missed it at makerfaire, I guess I was too busy manning our booth
<nmz787> there was sooo much there
<Noxz> they wer ehidden in the dark room, by the Tesla band and the electric girraffe
<nmz787> ah
<Noxz> ;)
<Noxz> anywho.. back to making Animals run away
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