2011-10-12 08:04 hey is openssl on the nanonote?  can someone run "openssl speed rsa1024" and paste the output?  thanks! 2011-10-12 09:16 solrize, yes it is 2011-10-12 09:16 solrize, great to get you using a nanonote :) 2011-10-12 12:41 xiangfu: to make udhcp send the hostname, simply add "option hostname whatever" to /etc/config/network file 2011-10-12 12:41 within the config interface lan section 2011-10-12 12:42 jow_laptop, oh. yes. thanks 2011-10-12 12:42 then I need send another patch to upstream. :) 2011-10-12 12:43 I will do that. 2011-10-12 12:43 jow_laptop,  by the way I have send some naonote linux 3.0 patches to openwrt mailing list. so far no one reply. maybe you can take a look of those patches. it compile fine(the buildhost build it everyday :) 2011-10-12 12:45 I think its up to larsc to integrate those 2011-10-12 12:45 thats why nobody else replied 2011-10-12 12:45 does not mean they're wrong or not appreciated, just that the platform maintainer did not react yet 2011-10-12 12:46 ok. 2011-10-12 12:46 I can take a look of course when I find time 2011-10-12 12:47 thanks. 2011-10-12 12:51 [commit] Werner Almesberger: m1rc3/norruption/2/plot-cdf: added option -i to interpolate empirical results (master) http://qi-hw.com/p/wernermisc/13479e1 2011-10-12 12:51 [commit] Werner Almesberger: m1rc3/norruption/2/plot-corr: make scatter plot of time between corruptions (master) http://qi-hw.com/p/wernermisc/bb25893 2011-10-12 12:51 [commit] Werner Almesberger: m1rc3/norruption/2/Makefile (list): remove the -stat suffix (master) http://qi-hw.com/p/wernermisc/ffe45cb 2011-10-12 12:51 [commit] Werner Almesberger: m1rc3/norruption/2/Makefile: target "tar" to collect raw data files needed for further analysis (master) http://qi-hw.com/p/wernermisc/1c331b3 2011-10-12 12:51 [commit] Werner Almesberger: m1rc3/norruption/2/plot-corr: options -n and -i to set samples and interval (master) http://qi-hw.com/p/wernermisc/36b52a9 2011-10-12 13:16 C-Keen, I am creating one package frotz-games that include all your list zcode games. :) 2011-10-12 13:17 download and test in nanonote now. 2011-10-12 13:17 I don't have it with me atm but will gladly do so later 2011-10-12 13:22 C-Keen, LostPig.zblorb Savoir-Faire.zblorb give me error 'Fatal error: Unknown Z-code version' 2011-10-12 13:23 C-Keen,  anchor.z8 give Fatal error: Illegal opcode 2011-10-12 13:24 photopia.z5 vgame.z8 awaken.z5 adverbum.z5 works just fine. 2011-10-12 13:25 C-Keen, sure, take your time. 2011-10-12 13:26 xiangfu: I wonder whether they are in the correct format. I will come back to you with a solution 2011-10-12 13:26 [commit] Xiangfu Liu: frotz: add 4 zcode games (master) http://qi-hw.com/p/openwrt-packages/f5a7f94 2011-10-12 13:27 4 games are a start :) 2011-10-12 13:27 C-Keen, yes. 2011-10-12 13:28 C-Keen, if you find the game is works fine and license is ok. you can just upload them to : http://projects.qi-hardware.com/index.php/p/openwrt-packages/source/tree/master/frotz/files 2011-10-12 13:29 there are quit a lot games : http://ifarchive.org/if-archive/games/zcode/  :) 2011-10-12 13:30 yep 2011-10-12 13:30 and each year there are a couple of new games 2011-10-12 13:30 see ifcomp.org for the ongoing competition 2011-10-12 13:32 cool 2011-10-12 13:37 I love those :) 2011-10-12 13:39 C-Keen: are those new games typically free? is there awareness for the need to specify licenses, or people just upload their stuff without much attention to licenses? 2011-10-12 13:43 wolfspra1l: there is only a rule about that which might be a bit vague: All entries must be freely playable by judges, no strings attached. While you retain the copyright to any games you enter, by entering you are granting the competition and the Interactive Fiction Archive the non-exclusive right to distribute your game for free, and granting judges the right to play your game for free. No shareware, donorware, commercial products, etc. may be entered. 2011-10-12 13:45 so IFA would have to acquire qi-hw and all ben users would have to become judges, and we'd be almost there ;-) 2011-10-12 13:45 or I can try to mail authors and ask them for permission 2011-10-12 13:46 some of them might still be reachable 2011-10-12 14:01 wolfspra1l: The files and games on the archive 2011-10-12 14:01 may not be compiled for commercial distribution without permission 2011-10-12 14:01 from each and every author of the files you would like to 2011-10-12 14:01 distribute. Note that commercial distribution includes selling games 2011-10-12 14:01 or game compilations on online auction sites. 2011-10-12 14:01 does preflashing in on a nanonote qualify as commercial? I'd say yes 2011-10-12 14:01 s,in,it 2011-10-12 14:05 NC licenses are so much fun :) (and yes, that would qualify. even including it in the official distribution for later upgrades should be considered that way) 2011-10-12 14:05 so I suggest that you withdraw these games again as much as I like them 2011-10-12 14:06 the legal status is too vague 2011-10-12 14:06 you could add a readme and point people to the archive of course 2011-10-12 14:13 i think the correct approach is to ask the authors and include only those where you get a favourable answer. not sure what licensing terms wolfgang would consider acceptable. i guess he'd prefer the simplicity of public domain, CC0, or WTF ;-) 2011-10-12 14:15 I am sorry for having cause so much trouble 2011-10-12 14:15 pity that there doesn't seem to be open source 2011-10-12 14:16 i don't think there's been much trouble. licensing issues are daily business ;-) 2011-10-12 14:16 for example the game adverbum contains a license that it needs explicit permission from the author to be distributed by other means than ifarchive or the author's website 2011-10-12 14:16 wpwrak: well xiangfu already has comitted some games :/ 2011-10-12 14:18 the awakening seems to be ok wrt license 2011-10-12 14:20 but that seems to be the only one :/ 2011-10-12 14:20 wolfspra1l: ^ 2011-10-12 14:20 you could include a downloader instead 2011-10-12 14:21 some choice list + wget download script 2011-10-12 14:21 like msttcorefonts are handled on major distros 2011-10-12 14:23 yeah that's no problem 2011-10-12 14:23 downloaders are tricky, too. in general, automated inclusion should be considered the same as actual inclusion. except for cases where it merely enforces some click-through license. 2011-10-12 14:23 k 2011-10-12 14:24 not that i'd expect trouble with those games. but, for example, if this was for, say, an H.264 or MP3 decoder, it would be dangerous 2011-10-12 14:26 because those who style themselves "rights owners" could argue that this makes the "illegal" offer part of the whole product. and they could use this to, say, get things banned from distribution, import, etc. 2011-10-12 14:27 projects that produce only software downloadable from all over the internet are of course pretty immune to such threats. nobody will go after the meager pockets of some hacker in a distant country, not even "pour encourager les autres" (*) 2011-10-12 14:27 (*) http://www.merriam-webster.com/dictionary/pour encourager les autres 2011-10-12 14:36 C-Keen: no problem, then we remove all others but awakening 2011-10-12 14:37 and we contact the authors about public domain / cc0 / cc-by / cc-by-sa etc. 2011-10-12 14:40 C-Keen: you are not causing any problems btw. the links to ifarchive/ifcomp are great 2011-10-12 14:40 unfortunately they don't care much about licensing other than their own needs, but there may still be good stuff there, we just need to do a little more homework 2011-10-12 14:40 all is well then 2011-10-12 14:40 absolutely 2011-10-12 14:41 all is well 2011-10-12 14:41 which reminds me to setup the cross compilation toolchain finally for a port of the chicken scheme compiler 2011-10-12 14:48 hey wolfspra1l did you ever hear from sparkfun.com about them selling the nanonote?  they emailed me that they were going to look into it 2011-10-12 14:49 solrize: oh nice, thanks a lot for advocating this! 2011-10-12 14:49 no I did not hear from them 2011-10-12 14:49 and from my perspective, my outside understanding of the sparkfun business, I think it would not fit 2011-10-12 14:50 I think I also emailed them once or so, many moons ago - no response 2011-10-12 14:50 which confirmed my suspicion that it's a mismatch 2011-10-12 14:50 oh well 2011-10-12 14:50 but I'm open minded, and it's great that you ping them too 2011-10-12 14:50 how about thinkgeek.com? 2011-10-12 14:50 my understanding of their business is a guess 2011-10-12 14:51 have never tried thinkgeek 2011-10-12 14:53 it was just a thought 2011-10-12 14:54 yes, it's good 2011-10-12 14:54 like I say: thank you for helping! 2011-10-12 14:54 np 2011-10-12 14:55 are you still planning a YA? 2011-10-12 14:56 absolutely 2011-10-12 14:56 cool 2011-10-12 14:56 just keep in mind we play for the long run here 2011-10-12 14:56 I think Ben NanoNote develops very well 2011-10-12 14:57 it would be nice to have a microsim slot 2011-10-12 14:57 now Milkymist One, my second product. it interacts with the NanoNote in some ways in the future, which ways exactly is not clear yet :-) 2011-10-12 14:57 hehe 2011-10-12 14:57 microsim for 3g ? 2011-10-12 14:57 thinkgeek may be a slightly closer match. the ben is actually a bit between the two. thinkgeek is more about geeky end-user products. so the ben may not be polished enough. while it may be considered too polished for sparkfun. tricky ;-) 2011-10-12 14:58 microsim for security coprocessor 2011-10-12 14:58 can you be more specific technically? 2011-10-12 14:58 which coprocessor do you have in mind? 2011-10-12 14:59 maybe basiccard.de at first but the idea is to have a generic slot 2011-10-12 14:59 basiccard.com 2011-10-12 15:02 the idea is to run gnupg on the nano with the keys on the sim 2011-10-12 15:08 another interesting product might be a server version of the nano... basically a nano w/no keyboard screen or battery, perhaps 4 or 8 of them on a single board 2011-10-12 15:09 with an ethernet port and built in switch 2011-10-12 15:09 i've been messing around with ultra cheap vps hosting (lowendbox.com) 2011-10-12 15:10 and sometimes you really want a physically separate server that doesn't have to be powerful 2011-10-12 15:56 microsim port for this purpose is way to specific. I'd suggest a USB host port with a USB microsim dongle 2011-10-12 15:56 if you build the USB into a bay to avoid protruding parts when dongle got plugged, this could be a very rugged and useful design 2011-10-12 15:57 wait, PC-card slots come with a USB port afaik 2011-10-12 15:58 sounds all very bulky 2011-10-12 15:58 so a PC-card -> generic USB receptacle adapter might be a friggin nice "peripheral" 2011-10-12 15:59 looks at all his USB dongles and thiks most of them are all but bulky 2011-10-12 16:01 seems a length of 40mm excl plug * 18mm * 9mm is pretty much a defacto standard formfactor 2011-10-12 16:02 though some storage sticks are like 56mm long 2011-10-12 16:03 still < 9mm * 18mm, so such a stick would protrude from that bay a 16mm 2011-10-12 16:04 ergo such a thing wouldn't really fit _inside_ a future nanonote 2011-10-12 16:05 registers patent of a sliding USB receptacle, to both slide out dongles to pull them and also protrude "shirt" dongles just enough to expose LEDs etc 2011-10-12 16:05 short* 2011-10-12 16:08 wpwrak: I stopped censoring my ideas ruled by some case designer's idea of the product's formfactor, when I seen gta03 go down basically for "WHAT?! 5mm longer?" 2011-10-12 16:09 btw I really warned Tully about exactly that would happen when he contacted me about that +5mm idea 2011-10-12 16:11 It still hurts I missed to utter a "toldya!" 2011-10-12 16:11 yeah, but here's it's more like 5 cm ;-) 2011-10-12 16:12 you can still send him a mail :) 2011-10-12 16:13 5cm?? err - your next device is meant to be 15*15*15mm? 2011-10-12 16:14 taking into account that is should contain more than just your internal USB bay ;) 2011-10-12 16:14 and yes, 15mm cubed would be pretty cool ;) 2011-10-12 16:15 if that case is at least 60mm wide and 12mm thick, then I can't see such a bay adding anything more than a 20mm height 2011-10-12 16:15 20 mm !! 2011-10-12 16:16 why not a 19" rack ? ;-) 2011-10-12 16:16 meh 2011-10-12 16:16 runs to sell his patent to Nokia rather than wasting it here 2011-10-12 16:17 new market niche: portable computes to sell at fitness studios ;) 2011-10-12 16:18 registers a sequel patent: dual use for the bay: audio transmission line 2011-10-12 16:19 or reflex volume 2011-10-12 16:19 aka closed chamber 2011-10-12 16:20 waves 2011-10-12 17:24 this talk might be interesting: http://ossg.bcs.org/2011/10/ 2011-10-12 17:43 [commit] Werner Almesberger: m1rc3/norruption/2/upset: take address and value from command-line; report outcome (master) http://qi-hw.com/p/wernermisc/d6e1e8b 2011-10-12 18:19 the milkymist takes only 5W? 2011-10-12 18:19 impressive. 2011-10-12 20:03 viric: considering that this fpga actually aparently dont do too much power saving yes :) 2011-10-12 20:11 The build was successfull, see images here: http://fidelio.qi-hardware.com/~xiangfu/compile-log/openwrt-xburst.full_system-10112011-1539/ 2011-10-12 20:47 kristianpaul: the fpga or the circuit there programmed? 2011-10-12 20:48 viric: last one i guess. tought i havent readt too much about powersaving in fpga 2011-10-12 20:48 ok 2011-10-12 20:48 I imagine it's about keeping lines steady 2011-10-12 20:48 but seabiesten saids short cirtuits are very common :) 2011-10-12 20:48 inside it 2011-10-12 20:48 sebastien* 2011-10-12 20:49 'short circuit', meaning, circuits too short? 2011-10-12 20:49 or some other meaning? 2011-10-12 20:52 it means it has too little resistance, like when you accidentally connect two paths that shouldn't be connected 2011-10-12 20:53 an abnormal situation then 2011-10-12 20:53 yes, I think the term is only used for when bad things happen 2011-10-12 20:54 some stray solder or wire connecting +5V to ground, for example 2011-10-12 20:57 yes, clear. 2011-10-12 20:58 a current circuit made too short, compared to how it would be if working fine 2011-10-12 20:58 yes 2011-10-12 20:58 I don't really get that about FPGAs then; bad manufactured? Bad units? 2011-10-12 21:00 I don't know how they work internally; maybe bad programming can create short circuits 2011-10-12 21:00 interesting. 2011-10-12 21:01 I've always worked with fpgas at the level of expecting "they work fine, only me introduces problems" :) 2011-10-12 21:20 http://www.media.mit.edu/events/medialabtalk/