2010-09-22 03:29 kristianpaul: useful for scavenging: http://en.wikipedia.org/wiki/Resin_identification_code 2010-09-22 05:06 hates the sudden xchat death syndrome 2010-09-22 06:41 wpwrak: good link :) 2010-09-22 06:42 kristianpaul: did you understand the draft? :P 2010-09-22 06:42 tuxbrain_away: sure sure :) 2010-09-22 06:42 i did 2010-09-22 06:43 i did not start seeing how to integrate in the case (i mean how draw it) but i know how it should look at the end ;) 2010-09-22 06:43 as wpwrak says, I don't know if it is even usefull or feasible but if it works it can be an improvement for this and future uSD dongles 2010-09-22 06:45 indeed i still having my doubts about its usefulness 2010-09-22 06:46 also i think wpan is not so heavy to care about extra support 2010-09-22 06:46 is not for his weight is for external pushes it might have 2010-09-22 06:47 tuxbrain: I uploaded supertux for nn if you need that in nanowar ;) and also the sources of the other games 2010-09-22 06:47 I was just an idea, so of course it should not work 2010-09-22 06:47 weee :) 2010-09-22 06:47 supertux? weeeee 2010-09-22 06:47 I will integrate asap :) 2010-09-22 06:48 tuxbrain: I was talking with some developer who helped me about how to build an old version for 320x240 2010-09-22 06:48 current versions of supertux do not support 320x240 anymore 2010-09-22 06:49 developer=supertux developer 2010-09-22 06:49 why the quit 320x240 suppoort? 2010-09-22 06:49 they tought is obsolete technology? :) 2010-09-22 06:50 tuxbrain: (mech) my feeling is that any force that's strong enough to cause any real trouble would just shear off that support. in fact, it may just get broken long before anything really dangerous happens. 2010-09-22 06:50 or the game itself was getting to big to fit on it 2010-09-22 06:50 kristianpaul: no idea... maybe the code is still there, but because nobody of them use that it does not work.. I think that they discarded that size 2010-09-22 06:52 tuxbrain: kristianpaul : btw.. it works great :).. old gamers who miss super mario can not complain anymore with that in nn :D 2010-09-22 06:55 You are a procratination evil rafa!!!, I have a lot of work to do damn it!, don't come here with such fancy things will delay even more my booring and but ineludible work! 2010-09-22 06:56 tuxbrain: another tip more.. if you add into the scripts to run sdl games : 2010-09-22 06:56 export SDL_NOMOUSE=1 2010-09-22 06:56 the mouse pointer will not be there 2010-09-22 06:57 and that would be a good thing because we do not use it with those games yet 2010-09-22 06:58 tuxbrain: ;) sorry... I have a lot of work to do and I get distracted for those things.. so I want to share that :D 2010-09-22 06:58 super mario ! 2010-09-22 06:58 :) 2010-09-22 06:59 hehehehe twice evil then you do it knowing it! 2010-09-22 06:59 still missing frozen bubble :( 2010-09-22 06:59 frozen on 320x240? 2010-09-22 06:59 is that posible? 2010-09-22 06:59 i plyied on a nokia5700 i had 2010-09-22 07:00 but the screen was 240x320 2010-09-22 07:00 and was a s60 forsk/port 2010-09-22 07:00 so.. 2010-09-22 07:00 tuxbrain: frozen is at least 640x480 i guess.. but if there is some port or we talk with deveopers 2010-09-22 07:00 maybe 2010-09-22 07:01 tuxbrain: twice evil.. haha.. that happens because you work with nns 2010-09-22 07:02 mmm this can be a good starting point http://www.symbiantalk.net/showthread.php?1897-Frozen-Bubble-0.94-320x240 2010-09-22 07:02 kristianpaul: can you talk with the nokia port developer? 2010-09-22 07:02 the guy has modified it to feed in 340x240 2010-09-22 07:02 to fit 2010-09-22 07:02 interesting... 2010-09-22 07:04 i miss a really adictive old game when two players were plaing.. bubble booble.. or something like that 2010-09-22 07:04 rafa: pong ? :) 2010-09-22 07:05 haha ;-)) 2010-09-22 07:05 the little dragons spiting bubles? yes there were amazing and surelly is on some emulator 2010-09-22 07:05 well at least I remember I have played on the wiz on this 2010-09-22 07:06 tuxbrain: yes.. I would like to see an open source version 2010-09-22 07:06 hehehe , easy hire a developer :) 2010-09-22 07:07 tuxbrain: hire rafa to do it. then he'll be busy for a while and stop distracting you ;-) 2010-09-22 07:09 wpwrak: http://www.youtube.com/watch?v=ZGWZlR3Kgr8 2010-09-22 07:10 pac man meets monkey balls :-) 2010-09-22 07:11 wpwrak: i player that in DOS .. two players .. so easy to do the levels.. hours and hours playing that 2010-09-22 07:11 played 2010-09-22 07:11 beleive me if I have the money to hire, some of this comunnity will feel what is having me as boss 2010-09-22 07:12 a metal guy as boss? ... imagine that 2010-09-22 07:12 beer machine instead of coffee and free red bull to caffeine addicts 2010-09-22 07:13 he appears.. late in the morning.. a little drunk.. kicking the office door.. just "morning" he says.. 2010-09-22 07:13 then he starts to sleep on the floor because he did not find his desk 2010-09-22 07:13 rafa: "morning" would be out of character. more like "shit". then puke on the floor. 2010-09-22 07:14 hehehehe but with a smile of his face satified of his life 2010-09-22 07:14 before to sleep he pressed PLAY on the sound system machine.. with the MAX volume 2010-09-22 07:14 tuxbrain: that comes later, after drowning the hangover :) 2010-09-22 07:14 of course head banging even dreaming 2010-09-22 07:15 tuxbrain: (this works better in German, where the word for "hangover" is "tomcat". so you can drown the "tomcat" :) 2010-09-22 07:16 you want it real? so go out and promote NN damn it! 2010-09-22 07:16 :P 2010-09-22 07:17 tuxbrain: we're doing our best :) 2010-09-22 07:17 rafa: does SDL have a fast side-scroll ? (in general and on the Ben) 2010-09-22 07:18 rafa: fast = don't copy the whole screen but just move the frame buffer start address by N pixels 2010-09-22 07:18 stop dreaming guys, I'm too old, too married, a too father to reach the full dream, 2010-09-22 07:18 I PROMOTE! .. i can help to convert the nn to game console.. because i did a little of experience with gamerunner... so we can do business as game console as well.. but well.. i am not good to do business..  so I just will do the games port :P 2010-09-22 07:19 tuxbrain: just wait until the midlife crisis hits :) 2010-09-22 07:20 wpwrak: SDL does not have scroll.. it has just basic video functions to develop scroll if you want.. but i could be wrong.. I do not know the whole lib.. Maybe some other extra sdl libs do that 2010-09-22 07:20 I know I know I was joking, this community has a lot of things to thank you , NN should not be the same without you guys, just the inner boss on me , time to work c u guys 2010-09-22 07:21 rafa: hmm, okay. i guess you can just memcpy the whole frame buffer if you want ? 2010-09-22 07:22 well, memmove :) 2010-09-22 07:23 wpwrak: but the functions to do scroll as you want is really fast .. for several games i have seen that people copy the complete surface to video surface (fb) 2010-09-22 07:23 wpwrak: I do not remember if you can control the fb directly with sdl 2010-09-22 07:26 wpwrak: all the games doing some scroll are really fast... that is not slow i would say.. the problem are the gaames doing 3d llike quake2 2010-09-22 07:28 rafa: good. then there would be a simple game that could boost sales. i wrote it a long time ago on a superbrain cp/m machine. naturally, i don't have the files anymore. but the idea is to control a little spaceship that flies into a cave. in the cave are all sorts of enemy ships. you can move up/down, shoot horizontally, and drop bombs. 2010-09-22 07:29 rafa: i think i got the idea from some commercial game. the thing that would boost sales is that you'd hammer the keyboard like crazy :) 2010-09-22 07:29 ;-))) 2010-09-22 07:30 we can give a new life to your game :) 2010-09-22 07:31 yeah. shouldn't be too hard to implement. the whole cave was pre-designed. if i could just remember the types of enemy ships ... 2010-09-22 07:32 i thnk some would just sit there, some would move up and down periodically or randomly, and others again would track you. later on, they would also shoot. 2010-09-22 07:34 avoiding hitting the cave is of course also part of the difficulty 2010-09-22 07:34 i'm not quite sure if you could also change the scroll speed 2010-09-22 07:37 you mean, change the speed with sdl or if your game had speed of flight? 2010-09-22 07:37 yes, speed in the game 2010-09-22 07:39 we can add that using right with an extra key: if user preeses it then the scroll is faster, if he releases it the speed gets slowly to the normal speed 2010-09-22 07:39 using right with an extra key=using an extra key 2010-09-22 07:39 :P 2010-09-22 07:40 or the other way around. press to slow down for a moment. well, that's version 2 features :) 2010-09-22 07:45 :) 2010-09-22 08:39 hmm, seems that eda-tools commits aren't tracked by qi-bot 2010-09-22 08:45 wpwrak: let me fix that... 2010-09-22 08:47 done 2010-09-22 08:48 wolfspraul: thanks ! now i have to hack something new to test it ... :) 2010-09-22 09:18 [commit] Werner Almesberger: schhist2web: users can now specify how names are ordered. http://qi-hw.com/p/eda-tools/4780b8b 2010-09-22 09:24 kristianpaul: tuxbrain_away : http://www.frozen-bubble.org/faq/#newport 2010-09-22 09:25 kristianpaul: it seems that they are not very interested to help with.. 2010-09-22 09:29 rafa: you can always ask about 320x200 mode. it makes sense for them not to want to help with every little port. there are only so many hours in the night ... :) 2010-09-22 09:59 interesting.. I already managed to have a 320x240 version :D 2010-09-22 09:59 but no all the grahpics are okey yet 2010-09-22 09:59 evil evil evil 2010-09-22 09:59 so It needs a little more of proper work.. but it works 2010-09-22 10:01 wpwrak: they wrote a lot of code using few vars about xres and yres.. which does easy to port to other sizes.. The only ugly thing that I am checking is that they init several vars with static without sense values.. like : 2010-09-22 10:01 tuxbrain_away: btw, when i sent the counterweights, i saw that they were held up at what seems to be customs also on your side for a while. do you know what happened there ? 2010-09-22 10:01 player weapon x pos = 318 ; player weapon y pos = 214 2010-09-22 10:01 are in my home now 2010-09-22 10:01 then we need to modify those strange values to proper values for 320x240 2010-09-22 10:02 wpwrak: but the rest looks okey.. and the game works.. just that it is unplayable with some graphics no scaled yet 2010-09-22 10:03 rafa: that was quick :) 2010-09-22 10:03 tuxbrain_away: kewl. did the plastic covers survive ? i'm not sure about the glue i used for them. 2010-09-22 10:04 rafa: i'll contact then 2010-09-22 10:04 tuxbrain_away: and was there a problem with customs ? i'm always curious about new items for my "things that can go wrong" list :) 2010-09-22 10:04 I think they were retained for a while due the didn't fucking know what are inside :P 2010-09-22 10:04 yes the plastik stills on place 2010-09-22 10:04 tuxbrain_away: ah, same thing as here ;-) 2010-09-22 10:05 (plastic) great. so i'll keep the glue :) 2010-09-22 10:07 hmm, the xauthority timeout when logging into www-data@downloads gets annoying. i guess it can't hurt too much if i just create a writeable .Xauthority file ... let's see ... 2010-09-22 10:33 rafa: supertux gives me the following error 2010-09-22 10:33 ./supertux: 1: Syntax error: word unexpected (expecting ")") 2010-09-22 10:34 fuck I was trying in the host!!! 2010-09-22 10:36 it works :P 2010-09-22 10:37 cackles evilly 2010-09-22 10:40 mmmm but it doesn't work very well... 2010-09-22 10:40 it freeze and in stdout spits 2010-09-22 10:40 ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured 2010-09-22 10:41 tuxbrain2: now you would like to try frozen bubble :D 2010-09-22 10:41 tuxbrain2: let me check.. (supertux) 2010-09-22 10:41 i execute directly from nn istead from ssh lets see 2010-09-22 10:42 tuxbrain2: can you try without X? .. killall Xfbdev .. and then run the game 2010-09-22 10:42 ok 2010-09-22 10:42 tuxbrain2: i will try to know how i ran it yesterday 2010-09-22 10:44 tuxbrain2: i just tried 2010-09-22 10:44 menus has a bit of problems with sound 2010-09-22 10:44 but after I started the first level 2010-09-22 10:44 it works okey 2010-09-22 10:44 with music and sound 2010-09-22 10:45 and I am running it from X 2010-09-22 10:45 from terminal 2010-09-22 10:45 I get freezed on just starting fisrt level from terminal 2010-09-22 10:45 maybe I forgot to upload something? :( .. let me download the version I uploaded 2010-09-22 10:47 tuxbrain2: no tried yet downloading.. but I realized that I have swap.. 2010-09-22 10:47 let me check the uploaded version and without swap as well 2010-09-22 10:48 without x it works totally and evily ok :) 2010-09-22 10:48 must leave 2010-09-22 10:48 maybe memory then?.. i have swap 2010-09-22 10:48 and it worked well from X 2010-09-22 10:48 tuxbrain2: enjoy then :) 2010-09-22 10:48 mmm maybe is this 2010-09-22 10:48 will test with swap later on 2010-09-22 10:49 okey.. I willl upload frozen as well 2010-09-22 10:49 :D 2010-09-22 11:07 [commit] Werner Almesberger: Demo histories on http://downloads.qi-hardware.com/people/werner/schhist/ http://qi-hw.com/p/eda-tools/bd26493 2010-09-22 11:36 [commit] Werner Almesberger: Added the Johanson 2450FB15L0001 balun as a less expensive alternative to the http://qi-hw.com/p/ben-wpan/e89fc6a 2010-09-22 21:18 wpwrak: HPDE !! 2010-09-22 21:18 i need get some is great for small things and is reusable, at least people said that :) 2010-09-22 21:18 and can be re-used ! 2010-09-22 21:21 wpwrak: you should join #milkymist channell i think 2010-09-22 23:15 http://www.epiq-solutions.com/product_detail.php?line=Bitshark&product=Bitshark%20FMC :O 2010-09-22 23:15 wpwrak: ^